# Hunyuan3D V3 Canonical page: https://fuser.studio/models/hunyuan3d-v3 Hunyuan3D V3 in Fuser generates textured 3D meshes from a text prompt or a reference image. Retexture, remesh and rig them with other 3D nodes. ## Specs | Spec | Value | | --- | --- | | Inputs | Prompt (text), Image | | Output | 3D model | | Cost | 517–1,033 credits per run | Sculpt production-ready 3D meshes with custom quad topology and physically based rendering directly from text, sketches, or concept art Creator: Tencent [Sculpt 3D Asset](https://app.fuser.studio) ## How Hunyuan3D V3 works Move from concept prompts or 2D sketches to export-ready GLB assets with custom topology in three simple steps. ### Provide Prompt or Reference Enter a detailed descriptive prompt, upload a clean 2D concept image, or pair a line sketch with material styling instructions. ### Configure Mesh Parameters Select target face counts up to 1,500,000, pick quad or triangle topology, and toggle PBR material generation. ### Download Export-Ready GLB Receive a watertight, fully textured GLB asset with clean UV unwrapping ready for rendering or DCC manipulation. ## What Hunyuan3D V3 is good at Explore full control over mesh density, quad and triangle retopology, sketch guidance, and physically based rendering textures. ### Custom Topology and Face Budgets Generate watertight closed manifolds with explicit polygon budgets from 40,000 to 1,500,000 faces, choosing between quad-dominant DCC topology and game-ready triangle layouts. ### Sketch-Guided Asset Fabrication Translate 2D line art and CAD silhouettes directly into volumetric assets while using text prompts to dictate physically accurate surface finishes and PBR maps. ### High-Fidelity Image Reconstruction Turn isolated 2D concept renders into textured GLB models with automated UV unwrapping and realistic metallic-roughness material separation. ### Geometry and Low-Poly Modes Export untextured geometry passes for custom sculpting in external toolsets or toggle LowPoly generation for immediate interactive deployment. ## Made with Hunyuan3D V3 A curated gallery of production-ready 3D assets spanning industrial hardware, game props, designer furniture, and wearable artifacts. ### Industrial Design Hero — Cybernetic Headwear ### Game Prop Asset — Fantasy Relic ### E-Commerce Product Still — Luxury Footwear ### Architectural Object — Contemporary Lighting ### Fashion Editorial Artifact — Haute Couture Mask ## What people build with Hunyuan3D V3 From real-time game development to industrial prototyping, see how 3D artists and product designers accelerate asset creation. ### Game Prop Development Produce game-ready props, modular environment assets, and character accessories with optimized triangle budgets ready for game engine import. ### Industrial Product Prototyping Convert 2D design sketches into volumetric 3D prototypes with quad-dominant topology suited for sub-D refinement and engineering review. ### E-Commerce 3D Visuals Generate interactive 3D assets and AR product previews from flat product photography with realistic metallic and roughness responses. ### Digital Fashion and Wearables Turn digital fashion sketches and wearable concepts into high-resolution 3D models with responsive cloth and leather textures. ### Architectural Concept Blockouts Build rapid volumetric blockouts and hero environmental fixtures directly from text descriptions for architectural and cinematic pre-production. ## Frequently Asked Questions ### What is the difference between text-to-3d and image-to-3d? Text-to-3d generates geometry from scratch using natural language descriptions, whereas image-to-3d reconstructs a 3D mesh from an existing 2D concept image or photograph. Choose image-to-3d when you have a defined visual concept and require faithful shape reproduction; choose text-to-3d for rapid concept ideation when you do not have reference artwork. ### When should I use sketch-to-3d instead of text-to-3d? Sketch-to-3d uses a 2D line drawing or CAD outline to define physical contours while using a text prompt as a material shader directive. This gives artists precise silhouette control that pure text prompts cannot match, turning hand-drawn outlines directly into textured 3D assets. ### Should I generate quad or triangle topology? Select quadrilateral polygon layouts when importing meshes into DCC tools like Maya, Blender, or ZBrush for subdivision modeling, sculpting, and character skinning. Select triangle layouts when exporting directly into real-time engines such as Unreal Engine, Unity, or WebGL environments. ### What polygon budgets does the model support? Target face counts range from 40,000 up to 1,500,000 polygons. Keep the budget between 40,000 and 100,000 faces for mobile games and AR previews, and scale up to 1,500,000 for high-detail hero assets, intricate organic sculpts, or cinematic renders. ### What are the main limitations of the model? The model specializes in single, isolated objects and struggles with complex multi-object scenes, interlocking mechanical assemblies, refractive transparent glassware, and legible typographic decals. Back-facing geometry on single-image inputs may also require light manual touch-up. ## Try Hunyuan3D V3 on Fuser Sculpt production-ready 3D meshes with custom quad topology and physically based rendering directly from text, sketches, or concept art [Sculpt 3D Asset](https://app.fuser.studio) ## Related models - [Hunyuan3D Multiview](https://fuser.studio/models/hunyuan3d-multiview.md) - [Meshy](https://fuser.studio/models/meshy.md) - [Rodin](https://fuser.studio/models/rodin.md) - [Tripo 3D](https://fuser.studio/models/tripo-3d.md) - [Trellis 2](https://fuser.studio/models/trellis-2.md) - [SAM 3D Objects](https://fuser.studio/models/sam-3d-objects.md) Node reference: [Hunyuan3D V3 docs](https://docs.fuser.studio/docs/nodes/mesh/hunyuan3d-v3.md) ## More articles - [Image to STL: Turn a Photo Into a 3D-Printable Model With AI](https://fuser.studio/articles/image-to-stl.md) - [Hunyuan3D Guide: Image to 3D, Low Poly Topology and Multiview](https://fuser.studio/articles/hunyuan3d-guide.md) - [Meshy 7 vs Rodin Gen-2.5 vs Tripo 2.5: Same-Photo 3D Test](https://fuser.studio/articles/meshy-vs-rodin-vs-tripo.md)