# Kling 3.0 Motion Canonical page: https://fuser.studio/models/kling-3-0-motion Kling 3.0 Motion in Fuser transfers movement from a reference video onto a character image, with Standard and Pro versions, to animate stills. ## Specs | Spec | Value | | --- | --- | | Versions | Standard, Pro | | Inputs | Prompt (text), Image, Reference Video (video) | | Output | video | | Cost | 174–13,887 credits per run | Map full-body choreography, fabric physics, and nuanced acting gestures from any reference clip onto your static character stills Creator: Kuaishou Technology [Transfer character motion](https://app.fuser.studio) ## How Kling 3.0 Motion works From static character portrait to full-motion sequence in three guided steps. ### Upload static character image Provide a clean, front-facing reference photo or illustration with clear limb definition occupying at least 5% of the frame. ### Supply driving reference video Add a 3 to 30 second continuous clip featuring a clear human subject performing the exact choreography or gesture sequence. ### Select mode and render Choose Video orientation for dynamic choreography up to 30s, or Image orientation for camera-led shots up to 10s. ## What Kling 3.0 Motion is good at Built on 3D spacetime attention to map natural joint articulation, gravitational weight, and fluid fabric dynamics directly from reference clips. ### 3D Spacetime Motion Retargeting Extract skeletal joint rotations, weight distribution, and timing directly from driving footage, transferring complex choreography onto static characters without manual rigging. ### Natural Drapery and Momentum Simulate gravitational weight, garment drapery, and hair momentum across dynamic body turns, preserving character identity without visual tearing. ### Pro-Tier 1080p Fidelity Choose the Pro tier for commercial-grade 1080p rendering with crisp textile weaves and clean facial articulation, or switch to Standard for rapid 720p motion iteration. ### Dual Orientation Modes Toggle Video orientation to match full-body rotation up to 30 seconds, or select Image orientation for steady character framing and custom camera pans up to 10 seconds. ## Made with Kling 3.0 Motion Explore how complex choreography, dance routines, and high-energy athletic movements translate cleanly onto static character designs. ### Electronic album art with dynamic helmeted choreography ### Sportswear campaign capturing technical apparel motion ### High-contrast editorial lookbook with exaggerated fabric drape ### Industrial gear showcase matching complex vehicle stunts ### Martial arts movement transfer with grounded physics ## What people build with Kling 3.0 Motion How fashion directors, cinematographers, digital artists, and commercial producers bring static concept art and lookbooks to life. ### Virtual Fashion Showcases Animate static lookbook models with fluid runway walks and garment physics, demonstrating drape, stretch, and movement across seasonal collections without on-location model shoots. ### Cinematic Previsualization Transfer pre-recorded stunt choreography and fight sequences directly onto conceptual character art to validate framing, timing, and camera angles before physical production. ### Music Video Choreography Drive digital performers and stylized avatars using backing dancer choreography, matching complex beat-synchronized dance routines with preserved audio timing. ### Digital Avatar Animation Turn 2D concept character illustrations into animated movement reels using reference footage of athletic routines, martial arts, or everyday gestures. ### Commercial Ad Campaigns Re-choreograph brand ambassadors across diverse commercial actions from a single key visual, accelerating multi-variant ad testing across social and display formats. ## Frequently asked questions ### What is the difference between the Standard and Pro tiers? The Pro tier generates video at 1080p resolution with superior fabric physics, facial lip-syncing accuracy, and finer textile detail, making it ideal for final commercial deliverables. The Standard tier outputs at 720p resolution and is optimized for faster turnaround times and lower credit costs, making it well-suited for early concept drafts and movement testing. ### Which tier should I choose for motion iteration versus final production? Choose the Standard tier when iterating on choreography and testing timing, and switch to Pro for high-fidelity master exports. Standard processes quickly at 720p for fast prototyping, while Pro delivers 1080p output with refined garment physics and reduced edge-blending on intricate motions. ### What is the difference between Video and Image character orientation modes? Video orientation matches the reference video's framing and supports complex full-body skeletal motions up to 30 seconds, while Image orientation locks the character's base pose to match the reference image and supports camera-following moves up to 10 seconds. Select Video mode for dances and athletic stunts, and Image mode for controlled camera pans and tilts. ### What reference inputs are required to generate a video? You must provide one static character image and one driving reference video between 3 and 30 seconds long. The character in the image should occupy at least 5% of the frame with clearly visible body proportions, while the driving video should feature a single, continuous shot of an actor performing the desired choreography without rapid cuts or heavy motion blur. ### How should I write text prompts for motion control? Focus your text prompt strictly on lighting, environment, styling, costume materials, and camera lens details rather than movement verbs. Because the driving video supplies all physical joint rotations and timing, adding motion descriptions to the prompt can create competing instructions and introduce stuttering. ### What types of motion are not suitable for this model? Non-humanoid subjects like quadrupeds, multi-limbed creatures, and vehicles are not supported because the motion transfer relies on human skeletal joint mapping. The model also struggles with mismatched framing scales—such as driving a full-body run from a close-up portrait—and rapid, erratic hand-to-object interactions. ## Try Kling 3.0 Motion on Fuser Map full-body choreography, fabric physics, and nuanced acting gestures from any reference clip onto your static character stills [Transfer character motion](https://app.fuser.studio) ## Related models - [Kling O3 Edit](https://fuser.studio/models/kling-o3-edit.md) - [Kling 2.X Video Tool](https://fuser.studio/models/kling-2-x-video-tool.md) - [Kling 4.0](https://fuser.studio/models/kling-4-0.md) - [MiniMax H3 Reframe](https://fuser.studio/models/minimax-h3-reframe.md) - [Kling 3.0 Video](https://fuser.studio/models/kling-3-0-video.md) - [MiniMax H3](https://fuser.studio/models/minimax-h3.md) Node reference: [Kling 3.0 Motion docs](https://docs.fuser.studio/docs/nodes/video/kling-3-0-motion.md) ## More articles - [AI Video Face Swap: Recast and Kling O3 Edit Tested on One Clip](https://fuser.studio/articles/ai-video-face-swap.md) - [How to Replace People in a Video With AI: Recast, Kling O3 Edit and Motion Transfer](https://fuser.studio/articles/replace-people-in-video-ai.md) - [Best AI Avatar Video Generators: One Portrait, One Script, Four Models](https://fuser.studio/articles/best-ai-avatar-video-generators.md)