# Trellis 2 Canonical page: https://fuser.studio/models/trellis-2 Trellis 2 in Fuser turns a single object image into a textured 3D mesh with PBR materials. Generate the reference image and the 3D model on one canvas. ## Specs | Spec | Value | | --- | --- | | Inputs | Image | | Output | 3D model | | Resolution | 512, 1024, 1536 | | Cost | 345–482 credits per run | Transform single concept images into watertight, textured 3D assets with production-ready PBR materials in seconds Creator: Microsoft Research, Tsinghua University, USTC [Reconstruct 3D asset](https://app.fuser.studio) ## How Trellis 2 works Go from a single 2D concept illustration to an engine-ready textured GLB mesh with granular topological and material controls. ### Upload reference concept Provide a single 3/4 angle image of your character, prop, or vehicle against a clean background. ### Tune geometry and density Select voxel resolution up to 1536 and set mesh decimation targets to suit real-time or high-poly pipelines. ### Export textured GLB Download a watertight 3D mesh with baked PBR materials, roughness maps, and clean topology ready for DCC integration. ## What Trellis 2 is good at Harness sparse Omni-Voxel representations and flow-matching diffusion to capture sub-voxel detail, open surfaces, and native PBR texture channels. ### Omni-Voxel Geometry Reconstruct watertight closed volumes and intricate open surfaces like foliage or garments using field-free sparse voxel representations without melting artifacts. ### Native PBR Material Synthesis Generate fully mapped diffuse base color, metallic sheen, and roughness channels baked into clean UV layouts at up to 4096 texture resolution. ### Configurable Mesh Decimation Target vertex counts from 5,000 for lightweight web viewers up to 2,000,000 for sculpted assets destined for ZBrush or Blender refinement. ### Surface-Snapping Remesh Engine Dial remesh projection from smooth organic contours to rigid mechanical edges that snap vertices directly back to original sub-voxel boundaries. ## Made with Trellis 2 Explore high-fidelity 3D meshes reconstructed across prop design, hard-surface objects, and stylized collectibles. ### Organic furniture concept with continuous PBR material definition ### Hard-surface historical artifact reconstruction ### Stylized hero prop asset with complex open-surface wing geometry ### Mechanical vehicle component with sub-voxel edge fidelity ### Intricate wearable concept with sharp topological boundaries ## What people build with Trellis 2 Built for game developers, industrial designers, and VFX artists who require immediate watertight 3D geometry without tedious manual reconstruction. ### Game Asset Prototyping Turn 2D concept sketches into real-time textured GLB props with customizable decimation targets between 10k and 50k vertices for seamless game engine import. ### Stylized Collectibles & Toys Convert stylized character art into watertight, manifold 3D meshes with smooth organic remeshing suitable for rapid 3D printing and digital collectibles. ### Architectural & Interior Props Reconstruct custom furniture, lighting fixtures, and decorative elements from catalog photos into clean 3D models with true metallic and roughness maps. ### VFX & Concept Art Blocking Accelerate DCC pre-visualization by generating complex hero props and environmental hard-surface assets at 1536 resolution with baked 4K PBR textures. ### E-Commerce 3D Visuals Transform standard 2D studio product shots into interactive 3D web assets, delivering coherent lighting and consistent backside geometry. ## Frequently Asked Questions ### What types of 3D models does Trellis 2 generate best? Trellis 2 excels at generating textured props, hard-surface furniture, stylized toys, gaming assets, and organic objects with open surfaces like foliage or garments. Its Omni-Voxel architecture captures intricate sub-voxel geometry and native PBR materials directly from a single reference image without the melting artifacts common in traditional implicit methods. ### What should I avoid when using Trellis 2? Avoid using Trellis 2 for complex articulated rigging joints, organic hair-card generation, nested transparent glass volumes, or precision CAD assemblies. It is also not suited for pixel-perfect engraved 3D typography or multi-part mechanical clearances. ### What kind of reference image yields the best 3D reconstruction? Use a clean 3/4 perspective image of your subject against an uncluttered, solid white or transparent background. Framing the subject fully without cropped edges and using balanced, neutral lighting ensures the model accurately infers depth and generates clean PBR texture channels without baked-in shadows. ### How do resolution and decimation settings affect the output? Internal resolution controls geometric fidelity, from fast 512 iteration up to 1536 for hero assets, while decimation targets define mesh vertex density from 5,000 to 2,000,000 vertices. For real-time web viewers and mobile games, reduce decimation to 10,000–50,000 vertices; for export to ZBrush or Blender for manual retopology, keep the default 500,000 target. ### How should I tune the remesh settings for hard-surface versus organic models? Keep remesh projection at 0.0 for smooth organic shapes, characters, and stylized figurines, and increase it toward 1.0 for hard-surface vehicles and mechanical parts. Higher projection values snap remeshed vertices back to the original sharp voxel boundaries, preserving crisp edges on mechanical assets. ## Try Trellis 2 on Fuser Transform single concept images into watertight, textured 3D assets with production-ready PBR materials in seconds [Reconstruct 3D asset](https://app.fuser.studio) ## Related models - [Meshy](https://fuser.studio/models/meshy.md) - [Rodin](https://fuser.studio/models/rodin.md) - [Tripo 3D](https://fuser.studio/models/tripo-3d.md) - [Hunyuan3D V3](https://fuser.studio/models/hunyuan3d-v3.md) - [SAM 3D Objects](https://fuser.studio/models/sam-3d-objects.md) - [Hunyuan3D Multiview](https://fuser.studio/models/hunyuan3d-multiview.md) Node reference: [Trellis 2 docs](https://docs.fuser.studio/docs/nodes/mesh/trellis-2.md) ## More articles - [Image to STL: Turn a Photo Into a 3D-Printable Model With AI](https://fuser.studio/articles/image-to-stl.md) - [Meshy 7 vs Rodin Gen-2.5 vs Tripo 2.5: Same-Photo 3D Test](https://fuser.studio/articles/meshy-vs-rodin-vs-tripo.md) - [Best AI 3D Model Generators (2026)](https://fuser.studio/articles/best-ai-3d-model-generators.md)