# Turn Character Sketches Into Rigged Models Canonical page: https://fuser.studio/recipes/character-rigging Creator: @maggie Saved recipe example · version 2 Convert a character sketch and chosen style into a rigged 3D model with a corresponding character render\. Header image: https://media.fuser.studio/f91168838cbe57c9f605eb2a95951374f3dad3033419f69a91ba76edb34c089f.jpg ## Explore the Character Rigging Workflow The saved example connects a character sketch with the style setting “Fortnite style” to produce a character render and rigged 3D model\. It illustrates the recipe’s sketch\-to\-character workflow while preserving the source design as its intended focus\. ## Default inputs ### Character Sketch Type: image [Character Sketch]() ### Character Style Type: text Fortnite style ## Saved outputs ### Character Render Type: image [Character Render]() ### Rigged 3D Model Type: mesh [Rigged 3D Model]() ## Applications for Character Rigging Use the sketch, style, render, and rigged model together across character development and presentation tasks\. ### Game Character Prototyping Start from a character sketch to create a rigged 3D model for early game character development and review\. ### Pose and Animation Preparation Use the rigged 3D model as a starting point for posing and animation work after the character design has been established\. ### Concept\-to\-3D Reviews Pair the character render with the original sketch to communicate how a 2D character concept translates into a 3D form\. ### Style Direction Studies Change the Character Style input to explore how the same character sketch can be interpreted through a different visual direction\. ### Character Asset Handoffs Provide a rigged 3D model alongside a render when moving a character concept from illustration into a 3D production workflow\. ### Portfolio Character Presentations Present the character render and rigged model together to show both the designed appearance and the prepared 3D character asset\. ## Frequently asked questions ### What does this character rigging recipe create? It takes a Character Sketch and a Character Style setting, then produces two outputs: a Character Render image and a Rigged 3D Model mesh\. The recipe is intended to carry the original character design and key details into a pose\- and animation\-ready 3D character\. ### Who is this recipe useful for? It is suited to artists, game teams, and character designers moving from a drawn concept toward a 3D character asset\. The outputs can support early character reviews, presentation, and preparation for posing or animation\. ### What should I prepare as the Character Sketch input? Use an image of the character you want to develop into 3D\. A sketch that clearly communicates the character’s main design details gives the recipe a more useful source for its character render and rigged model\. ### Can I change the character’s style? Yes\. Character Style is an exposed text input that visitors can edit in Fuser\. The saved example uses “Fortnite style,” but you can replace that text with the style direction you want to explore\. ### What does the saved example show? The saved example shows a Character Sketch connected with the text setting “Fortnite style,” followed by a Character Render image and a Rigged 3D Model mesh\. It is a saved default example, not a live generation or a guarantee of the same result for every new sketch\. ### What can I use the rigged model for? The Rigged 3D Model is intended for posing and animation workflows, while the Character Render provides a visual presentation of the resulting character\. The recipe does not replace the broader production work needed to integrate an asset into a particular game or animation project\. ### Can I use this recipe for a different character design? Yes\. Replace the exposed Character Sketch image with another character concept and adjust the Character Style text to match the direction you want to test\. The new run will be based on those inputs rather than the saved example\. ## Move From Sketch to Character Asset Bring a character concept into Fuser, set its visual direction, and explore the resulting render and rigged 3D model\. [Try Character Rigging](https://app.fuser.studio) [Browse recipes](https://fuser.studio/recipes)