# Image to Environment Background Cards

Canonical page: https://fuser.studio/recipes/image-to-environment-card

Creator: @maggie

Saved recipe example · version 2

Turn a source image into an environment\-only background for Unreal Engine projection cards and related visual development work\.

Header image: https://media.fuser.studio/7b964817a93c8a4f4384827bbc78e0b6c1c833711680a4dbad9085c187072aaf.png

## Explore an Environment Background Card

The saved example connects a source image to a Background\-Removed Image, showing the recipe’s intended input\-to\-output workflow for environment backgrounds\.

## Default inputs

### Source Image



Type: image

[Source Image](<https://media.fuser.studio/41e63856307e2cfab4a0bb702f7cfbbf29f4d805c2df74c36063fa16264f25e5.webp>)

## Saved outputs

### Background\-Removed Image



Type: image

[Background\-Removed Image](<https://media.fuser.studio/7b964817a93c8a4f4384827bbc78e0b6c1c833711680a4dbad9085c187072aaf.png>)

## Applications for Environment Backgrounds

Use the recipe to prepare environment\-focused imagery for production planning, game development and visual reference work\.

### Unreal Engine projection cards

Prepare environment\-only backgrounds as source material for Unreal Engine projection\-card workflows\.

### Film scene previsualization

Create environment backgrounds that can support early planning for film scenes and screen\-space compositions\.

### Virtual production references

Use the generated background as an environment reference when developing projected or digitally composited settings\.

### Game environment concepts

Explore how a source image can become an environment\-focused background for game\-world ideation and presentation\.

### Location and set studies

Turn image references into background studies that help teams discuss possible environments during visual development\.

### Illustration background development

Use an environment\-only result as a starting point for background exploration in art and illustration projects\.

## Frequently asked questions

### What does the Image to Environment Card recipe do?

It takes one Source Image and produces a Background\-Removed Image intended to represent an environment\-only background\. The recipe is designed for backgrounds used with Unreal Engine projection cards and related visual development workflows\.

### Who is this recipe for?

It is relevant to film and entertainment teams, game developers, and artists working on environment\-focused imagery\. It can support projection\-card preparation, previsualization, game environment concepts, and illustration background studies\.

### What input do I need to prepare?

You need one image to use as the Source Image\. In Fuser, the exposed Source Image input can be changed when you use the recipe with a different reference\.

### What output should I expect?

The saved recipe output is labeled Background\-Removed Image and is intended to provide an environment\-only background\. The saved example shows the default Source Image connected to that output; a new run uses the source image you provide\.

### Can I customize the recipe?

The exposed editable input is Source Image, so you can change the image used by the recipe in Fuser\. No other customization controls are listed for this recipe\.

### Is this only for Unreal Engine projects?

No\. Unreal Engine projection cards are the stated use case, but the resulting environment background can also support film previsualization, virtual production references, game environment concepts, and illustration studies\.

### What should I keep in mind when choosing a source image?

Choose an image whose setting or scenery is useful for an environment\-focused result, especially if you plan to use it as a projection\-card background\. The recipe’s saved output is an example, so the result of a new run depends on the Source Image you provide\.

## Used for

- [Film &amp; animation](https://fuser.studio/solutions/industries/film-animation.md): Develop film treatments, character and environment concepts, storyboards and motion studies\. Connect image, video and 3D exploration in Fuser\.
- [Game development](https://fuser.studio/solutions/industries/game-development.md): Explore game characters, props and environments, develop 3D starting points and build playable web experiments\. Shape your game’s art direction in Fuser\.
- [Video &amp; storyboards](https://fuser.studio/solutions/use-cases/video-storyboards.md): Develop storyboard frames, shot variations and video studies from your references\. Compose clear boards and explore movement in one Fuser project\.

## Prepare an Environment Background

Bring a source image into Fuser and use this recipe to create an environment\-focused background for your next visual development task\.

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