# Generate PBR Ground Texture Maps Canonical page: https://fuser.studio/recipes/pbr-texture-generator Creator: @maggie Saved recipe example · version 3 Upload a focused ground\-surface image to create base color, normal, roughness, and ambient occlusion maps\. Header image: https://media.fuser.studio/054a88e8c3677fd1c6c745cf75c097ac21680f8a6cef2fa2006487b91ccf3522.jpg ## Explore Ground Texture Map Creation The saved example connects one ground\-surface image to four outputs: base color, normal, roughness, and ambient occlusion maps\. It demonstrates the recipe’s input\-to\-output workflow for preparing a PBR ground texture set\. ## Default inputs ### Source Image Upload an image of a small, specific ground surface area with no other objects or elements visible\. Type: image [Source Image]() ## Saved outputs ### Base Color Base Color Map of the Ground Texture Type: image [Base Color]() ### Normal Map Normal Map of the Ground Texture Type: image [Normal Map]() ### Roughness Map Roughness Map of the Ground Texture Type: image [Roughness Map]() ### Ambient Occlusion Map Ambient Occlusion Map of the Ground Texture Type: image [ Ambient Occlusion Map]() ## Applications for Ground Texture Maps Use the generated map set to organize and prepare ground materials for supported creative workflows\. ### Game Environment Materials Prepare a ground material set with base color, normal, roughness, and ambient occlusion maps for game environment work\. ### Film Ground Surfaces Turn a focused ground\-surface image into a coordinated map set for film and entertainment material workflows\. ### Digital Art Materials Create structured ground texture inputs for digital art projects that require separate color and surface\-property maps\. ### PBR Material Libraries Add a ground material to a library with its four generated maps grouped around the same source image\. ### Surface Look Development Compare the source ground image with separate maps that describe color, surface detail, roughness, and occlusion\. ### Texture Handoff Packages Provide a more complete ground\-texture package by keeping the base color, normal, roughness, and ambient occlusion outputs together\. ## Frequently asked questions ### What does this PBR texture recipe create? It creates four image outputs from one source image: a base color map, normal map, roughness map, and ambient occlusion map\. Together, these form a complete map set for the pictured ground texture\. ### Who is this ground texture generator for? It is suited to creators working with game environments, film and entertainment assets, or digital art materials\. The recipe is focused specifically on a small ground\-surface area rather than a broader scene\. ### What should I use as the source image? Upload an image showing a small, specific ground surface area\. The image should contain no other objects or visible elements, so the recipe is focused on the ground texture itself\. ### Can I change the source image in Fuser? Yes\. Source Image is the exposed editable input, so you can replace the saved example’s image with another suitable ground\-surface image in Fuser\. The saved page example remains the displayed connection between its original input and the four outputs\. ### What does the saved example demonstrate? The saved example demonstrates one source ground image connected to four image outputs: Base Color, Normal Map, Roughness Map, and Ambient Occlusion Map\. It shows the recipe’s intended input and output structure rather than a live generation\. ### Where can these outputs be used? The outputs can support ground\-material workflows in gaming, film and entertainment, and digital art\. They are especially useful when a project needs the source texture represented as separate color, surface, roughness, and occlusion maps\. ### What are the recipe’s limitations? The recipe accepts one image input, and that image must focus on a small, specific ground surface area without other objects or elements visible\. The listed outputs are image maps; the recipe does not expose additional inputs for changing individual map types or other material settings\. ## Create a Ground Texture Map Set Bring a focused ground\-surface image to Fuser and prepare four connected PBR texture maps from it\. [Use this recipe](https://app.fuser.studio) [Browse recipes](https://fuser.studio/recipes)