Height Map Generator

Top-Down View
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Explore recipesTerrain height mapping
Upload a top-down terrain image to receive a top-down view and grayscale height map for displacement data and Unreal Engine landscapes.

Top-Down View



A recipe turns a reusable workflow into a simple set of inputs and outputs. Start with a community recipe and make it your own in Fuser.
Use the source image and generated outputs across terrain planning, landscape development, and visual studies.
It converts a top-down terrain image into two image outputs: a top-down view and a grayscale image. In the grayscale output, brightness represents elevation, making it suitable for displacement data and Unreal Engine landscapes.
It is useful for people working with game landscapes, terrain-focused art, and film or entertainment planning. The outputs provide both a top-down terrain reference and a grayscale elevation representation.
Prepare a top-down terrain image as the Source Image input. The recipe is designed around that viewpoint, so an image showing terrain from above is the appropriate starting point.
The saved example produces a Top-Down View and a Grayscale Image. The grayscale result represents elevation through brightness, while the top-down view provides the paired terrain image output.
Yes. Source Image is the exposed editable input, so you can replace it in Fuser with your own top-down terrain image. The saved page shows a default example rather than a live run.
No. It produces image outputs: a top-down view and a grayscale height map. The grayscale image is described as displacement data suitable for Unreal Engine landscapes, but the recipe itself does not output a 3D landscape.
You can change the exposed Source Image input in Fuser. No other editable inputs are listed for this recipe, so customization is centered on the terrain image you provide.
Log in to Fuser to use a top-down terrain image with this recipe and generate its paired image outputs.
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