Terrain height mapping

Top-Down Terrain Height Maps

Upload a top-down terrain image to receive a top-down view and grayscale height map for displacement data and Unreal Engine landscapes.

Recipev9

Height Map Generator

Top-Down View

Top-Down View

Inputs

Source Image
Source Image

Outputs

Top-Down View
Top-Down View
Grayscale Image
Grayscale Image
@maggie · v9Markdown

How recipes work

A recipe turns a reusable workflow into a simple set of inputs and outputs. Start with a community recipe and make it your own in Fuser.

Botanical Campaign recipe on the Fuser canvas with its inputs and saved product photograph

1. Choose a recipe

Find a workflow for the result you want. Review what it does and how to use it before opening it in Fuser.

2. Make it your own

Check the recipe’s available inputs. Add your own text or media where supported, or start with the saved defaults.

3. Run and refine

Run it in Fuser and review the result on your canvas. Tweak the inputs to try another direction.

Ways to use this terrain recipe

Use the source image and generated outputs across terrain planning, landscape development, and visual studies.

Prepare Unreal Engine landscapes

01

Use the grayscale image as displacement data when preparing terrain for Unreal Engine landscapes.

Review terrain elevation

02

Compare the top-down view with the grayscale image to study how the source terrain is represented through brightness.

Plan game environments

03

Create a grayscale terrain reference for early landscape and environment planning in gaming projects.

Support film landscape previsualization

04

Use the top-down and grayscale outputs to communicate terrain shape and elevation during film and entertainment planning.

Develop terrain art studies

05

Turn a terrain reference into a grayscale elevation study for art and illustration workflows.

Hand off terrain references

06

Share the paired top-down view and grayscale image as visual references for teams working with terrain and displacement data.

Frequently asked questions

It converts a top-down terrain image into two image outputs: a top-down view and a grayscale image. In the grayscale output, brightness represents elevation, making it suitable for displacement data and Unreal Engine landscapes.

It is useful for people working with game landscapes, terrain-focused art, and film or entertainment planning. The outputs provide both a top-down terrain reference and a grayscale elevation representation.

Prepare a top-down terrain image as the Source Image input. The recipe is designed around that viewpoint, so an image showing terrain from above is the appropriate starting point.

The saved example produces a Top-Down View and a Grayscale Image. The grayscale result represents elevation through brightness, while the top-down view provides the paired terrain image output.

Yes. Source Image is the exposed editable input, so you can replace it in Fuser with your own top-down terrain image. The saved page shows a default example rather than a live run.

No. It produces image outputs: a top-down view and a grayscale height map. The grayscale image is described as displacement data suitable for Unreal Engine landscapes, but the recipe itself does not output a 3D landscape.

You can change the exposed Source Image input in Fuser. No other editable inputs are listed for this recipe, so customization is centered on the terrain image you provide.

Create a terrain height map

Log in to Fuser to use a top-down terrain image with this recipe and generate its paired image outputs.

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