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Continuous 30-second single shots with synchronized audio and multi-reference control
From raw multi-asset references to continuous 30-second takes with native multichannel sound.
Built on unified diffusion transformer architecture for coherent long-form video, identity retention, and acoustic synchrony.
Explore continuous single-shot cinematography, multi-reference character consistency, and synchronized sound design produced across Seedance engines.
How directors, fashion houses, and product designers harness continuous shot generation and rapid previsualization.
Seedance 2.5 generates continuous single-shot video up to 30 seconds with native co-generated multichannel audio, audio reference input, and support for up to 30 reference images and 10 reference videos. Seedance 2.0 caps at 15 seconds duration, accepts up to 9 reference images and 3 reference videos, does not support audio reference ingestion, and offers dedicated Fast and Mini tiers for budget-conscious iteration.
Use Seedance 2.0 Fast or Mini during early storyboarding, layout testing, and prompt syntax validation where turnaround speed and compute efficiency matter more than micro-detail. Once choreography, lighting cues, and reference mappings are locked, switch to standard Seedance 2.0 or flagship Seedance 2.5 for maximum visual fidelity and rich acoustic layers.
Seedance uses explicit reference syntax in the text prompt to direct specific media inputs. By referencing @Image1, @Video1, or @Audio1, you can independently assign character facial identity and costume styling from still images, camera paths and choreography from video clips, and vocal performance timing from audio tracks.
No, audio-only reference generation is not supported. When uploading reference audio files to Seedance 2.5, you must also provide at least one reference image or video asset so the model can visually map the performance, lip-sync, and environment.
Seedance struggles with fine typography on distant background signs, rapid multi-hand intricate finger interactions, and pure 2D graphic vector animations. Additionally, extreme 30-second continuous shots may occasionally exhibit subtle micro-feature drift across complex multi-subject interactions.
Continuous 30-second single shots with synchronized audio and multi-reference control