PBR Texture Generator

Base Color
One click, whole workflow
Recipes are here. Package a whole workflow and run it in one click
Explore recipesGround Texture Materials
Upload a focused ground-surface image to create base color, normal, roughness, and ambient occlusion maps.

Base Color





A recipe turns a reusable workflow into a simple set of inputs and outputs. Start with a community recipe and make it your own in Fuser.
Use the generated map set to organize and prepare ground materials for supported creative workflows.
It creates four image outputs from one source image: a base color map, normal map, roughness map, and ambient occlusion map. Together, these form a complete map set for the pictured ground texture.
It is suited to creators working with game environments, film and entertainment assets, or digital art materials. The recipe is focused specifically on a small ground-surface area rather than a broader scene.
Upload an image showing a small, specific ground surface area. The image should contain no other objects or visible elements, so the recipe is focused on the ground texture itself.
Yes. Source Image is the exposed editable input, so you can replace the saved example’s image with another suitable ground-surface image in Fuser. The saved page example remains the displayed connection between its original input and the four outputs.
The saved example demonstrates one source ground image connected to four image outputs: Base Color, Normal Map, Roughness Map, and Ambient Occlusion Map. It shows the recipe’s intended input and output structure rather than a live generation.
The outputs can support ground-material workflows in gaming, film and entertainment, and digital art. They are especially useful when a project needs the source texture represented as separate color, surface, roughness, and occlusion maps.
The recipe accepts one image input, and that image must focus on a small, specific ground surface area without other objects or elements visible. The listed outputs are image maps; the recipe does not expose additional inputs for changing individual map types or other material settings.
Bring a focused ground-surface image to Fuser and prepare four connected PBR texture maps from it.
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