Meshy

byMeshy

Turn one clean concept image, a set of angles, or a line of text into a textured GLB prop with sculpt-like relief and painted PBR materials

sculptural portable record player, cream lacquer shell, maroon lid standing open, brass tonearm, one black vinyl disc, elegant 1970s industrial design — rendered from a native meshy 3D generation

How Meshy works

Feed Meshy a tidy single-object reference or a short text line, tune the mesh controls, and collect a GLB with its PBR maps in one pass.

Upload Reference Imagery — local Fuser canvas

Drop in a reference

Upload one to four clean views of a single object, or switch to text with Meshy 7.1 and describe the object in under 600 characters.

Tune Geometry and Topology — local Fuser canvas

Dial in the mesh

Pick a version, model type, geometry resolution, polycount and symmetry, then add a texture prompt or swatch to steer the surface.

Bake PBR Maps and Export — local Fuser canvas

Export the textured GLB

Receive a centered GLB with base color and metallic, roughness and normal maps, ready to relight in your engine or renderer.

What Meshy is good at

Meshy is strongest on game-style props: crisp hard-surface edges, relief you can hold in the geometry, and materials that relight properly.

asymmetric forest-green and brass compact film projector with one large reel on top, chunky lens on the front, curved carrying handle — rendered from a native meshy 3D generation

Smart Topology parts

Meshy 7.1's Smart Topology model type builds clean, separated parts capped at 15,000 polygons, a fit for low-poly engine props. Add T/A pose for humanoids you plan to rig, though the mesh isn't built for animation.

smooth terracotta otter-shaped watering vessel with a loop tail handle, minimalist ceramic form — rendered from a native meshy 3D generation

4K relief geometry

Meshy 7.1 holds scales, fabric weave and armor plating in the geometry itself, not just the texture. Use 2K or 4K for filigree-heavy subjects; 4K works for single-image and text runs only.

premium silver and indigo diving helmet collectible, clear small face window, brushed titanium, rubber seals — rendered from a native meshy 3D generation

Full PBR maps

Base color arrives with metallic, roughness and normal maps, so a boot, helmet or lamp responds correctly when you relight it. Turn PBR off for flat, unlit stylized looks or simpler files.

original friendly humanoid delivery robot in coral and cream with clearly separated arms extended horizontally in T pose, straight legs and visible hands — rendered from a native meshy 3D generation

Multi-angle and text input

Feed up to four consistent views to the 7.1 multi-image variant when silhouette accuracy matters, capped at 2K and Standard type. With no reference at all, 7.1 text mode is the only route.

Made with Meshy

A gallery of single objects (helm, rover, chair, obelisk, fossil) showing how Meshy handles metal, velvet, stone and shell surfaces.

industrial heavy-lift cargo drone with four thick carbon-fiber arms, titanium frame, mustard payload module, all rotors visible — rendered from a native meshy 3D generation

Ceremonial headwear with metallic PBR response

minimalist plum upholstered lounge chair, pale ash timber frame, elegant broad sculptural arms, clean form — rendered from a native meshy 3D generation

Sci-fi vehicle with crisp hard-surface edges

mechanical tabletop penguin automaton, red and black lacquer panels, visible brass gears and winding key, original collectible — rendered from a native meshy 3D generation

Furniture concept in a magenta and chartreuse pairing

fantasy celestial compass prop, teal enamel, aged brass, stylized crescent ring and a faceted amber crystal, compact robust construction — rendered from a native meshy 3D generation

Fantasy prop with carved relief

technical athletic shoe, burgundy woven upper, tangerine outsole, pearl structural cage, complex premium materials — rendered from a native meshy 3D generation

Archival specimen with fine surface relief

What people build with Meshy

Game artists, collectors, print makers and product teams reach for Meshy when they need a textured object fast and plan to polish it in their own tools.

Game props from concept art

01

Turn a clean concept image into a textured prop and set the polycount from low thousands for mobile to tens of thousands for hero pieces.

Stylized character busts

02

Block out a creature or character from one image or a text prompt, with symmetry control and T/A pose for human-like figures. Expect dense geometry that needs retopology before animation.

3D-print figurines

03

Generate collectibles and tabletop miniatures with dense, watertight-leaning geometry, and use 2K or 4K when scales, ribbing or filigree need to survive.

Product design hero models

04

Turn a product shot or several angles of a device or furniture piece into a textured GLB for quick previz and stakeholder review.

E-commerce product previews

05

Convert multi-angle product photography into a GLB with PBR reflections, then lower the polycount for a lightweight asset in web viewers.

Versions
Meshy 7.1, Meshy 5, Meshy 6, Meshy 7
Inputs
Prompt (text), Images (up to 4 images), Texture Prompt (text), Texture Image (image)
Output
3D model
Cost
551–1,653 credits per run

Meshy questions, answered

Meshy 7.1 is the only version that accepts text. Pick the 7.1 text-to-3D variant for fast ideation when you have no reference. It is less controllable than image input, so a pre-made 2D image often aligns better. Turning textures off gives an untextured Preview mesh.

Meshy 7.1 adds text input, a geometry resolution control (standard, 2K, 4K) and Smart Topology through the Model Type control. Meshy 7 has no text mode and no 4K geometry, at a fixed cost of 1653.2, while 7.1 runs from 1102.2 to 1653.2 depending on settings.

Use single-image for the most options, and multi-image when you have several consistent views of one object. Multi-image takes up to four angles for better coverage of the back and sides, but it is Standard model type only and tops out at 2K geometry. Single-image 7.1 supports 4K and Smart Topology.

Meshy 5 is the cheapest option (551.1) and accepts one to four images, while Meshy 6 (1102.2) takes exactly one image. Community accounts call Meshy 5 goopy, with more repair work. Meshy 6 shifted toward cleaner, watertight geometry and sharper hard-surface edges.

Smart Topology produces clean, separated parts capped at 15,000 polygons. It suits low-poly engine props. It isn't available on multi-image runs. Standard model type is for maximum detail, and the polycount target ranges from 100 to 300,000 with a default of 30,000.

Meshy struggles with animation-ready topology, precise CAD parts, legible text on surfaces, and full scenes. It generates single objects. Unseen backs and undersides are inferred and can be soft, and thin parts like antennae or cables may fuse or break.

Try Meshy on Fuser

Turn one clean concept image, a set of angles, or a line of text into a textured GLB prop with sculpt-like relief and painted PBR materials