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Recipes are here. Package a whole workflow and run it in one click
Explore recipesbyMeshy
Turn one clean concept image, a set of angles, or a line of text into a textured GLB prop with sculpt-like relief and painted PBR materials
Feed Meshy a tidy single-object reference or a short text line, tune the mesh controls, and collect a GLB with its PBR maps in one pass.
Meshy is strongest on game-style props: crisp hard-surface edges, relief you can hold in the geometry, and materials that relight properly.
A gallery of single objects (helm, rover, chair, obelisk, fossil) showing how Meshy handles metal, velvet, stone and shell surfaces.
Game artists, collectors, print makers and product teams reach for Meshy when they need a textured object fast and plan to polish it in their own tools.
Meshy 7.1 is the only version that accepts text. Pick the 7.1 text-to-3D variant for fast ideation when you have no reference. It is less controllable than image input, so a pre-made 2D image often aligns better. Turning textures off gives an untextured Preview mesh.
Meshy 7.1 adds text input, a geometry resolution control (standard, 2K, 4K) and Smart Topology through the Model Type control. Meshy 7 has no text mode and no 4K geometry, at a fixed cost of 1653.2, while 7.1 runs from 1102.2 to 1653.2 depending on settings.
Use single-image for the most options, and multi-image when you have several consistent views of one object. Multi-image takes up to four angles for better coverage of the back and sides, but it is Standard model type only and tops out at 2K geometry. Single-image 7.1 supports 4K and Smart Topology.
Meshy 5 is the cheapest option (551.1) and accepts one to four images, while Meshy 6 (1102.2) takes exactly one image. Community accounts call Meshy 5 goopy, with more repair work. Meshy 6 shifted toward cleaner, watertight geometry and sharper hard-surface edges.
Smart Topology produces clean, separated parts capped at 15,000 polygons. It suits low-poly engine props. It isn't available on multi-image runs. Standard model type is for maximum detail, and the polycount target ranges from 100 to 300,000 with a default of 30,000.
Meshy struggles with animation-ready topology, precise CAD parts, legible text on surfaces, and full scenes. It generates single objects. Unseen backs and undersides are inferred and can be soft, and thin parts like antennae or cables may fuse or break.
Turn one clean concept image, a set of angles, or a line of text into a textured GLB prop with sculpt-like relief and painted PBR materials