Kling 3.0

byKuaishou

Cinematic shots with real physical weight, steady camera moves and sound that arrives with the picture, from a prompt or two keyframes

How Kling 3.0 Video works

Direct it like a shot list: describe the scene and camera, optionally pin the first and last frame, pick a tier, and decide whether sound renders with it.

Frame the scene or sequence

Frame the scene or sequence

Write a directed prompt, or add a start image and an end image to pin both ends of the shot.

Pick a tier and duration

Pick a tier and duration

Choose Standard, Pro or a Turbo tier, then set the shot length anywhere from 3 to 15 seconds.

Render picture with sound

Switch on Generate Audio, name the sounds you want, and receive motion and sound together.

What Kling 3.0 Video is good at

Controlled endings, sound built in, four tiers for different stages of a project, and motion that keeps its weight across long shots.

Start-to-end frame transitions

Add a start and end image and Kling interpolates the move between them: a day-to-night shift, a camera travel between two fixed points. Pro image-to-video keeps the strictest continuity with your source frames.

Sound generated with the shot

Ambience, foley and spoken lines are rendered in the same pass as the video. Name the sounds in your prompt and put dialogue in brackets so the voice lands on the right beat.

Standard, Pro and Turbo tiers

Use Standard to explore scene dynamics and storyboards, Pro for hero commercial shots, and the Turbo tiers when approvals are on a clock. Turbo Pro trades a little cost for crisper edges than Turbo Standard.

Motion with physical weight

Bodies, fabric and water carry momentum instead of floating. CFG Scale defaults to 0.5; drop to 0.35–0.45 for loose organic movement, push to 0.6–0.75 for strict camera choreography.

Made with Kling 3.0 Video

A run of clips across runway, architecture, music visuals, vertical social and character action, each showing steady camera work, material texture and matching sound.

Fashion runway featuring a model

Architectural timelapse from noon to dusk

Album visualizer with water ripples

Vertical short-form reaction beat with a crisp physical payoff

Heavy kinetic character movement with organic texture

What people build with Kling 3.0 Video

Commercial directors, previs artists, architects, social teams and musicians reach for it when a shot needs camera discipline and sound without a separate pipeline.

Commercial product hero shots

01

Turn a product description or hero photograph into a polished camera move with matching sound. Use Pro image-to-video when the product's geometry must stay exact, and Turbo Pro for fast client approvals.

Previs and pitch animatics

02

Block out a scene before a crew is booked. Standard and Turbo tiers make it cheap to test camera moves and shot dynamics, then Pro delivers the frame you show the client.

Architecture and space walkthroughs

03

Give a still render a sense of time and travel. Pair a day image with a night image and let start-to-end interpolation carry light, shadow and camera between them.

Vertical social clips

04

Frame at 9:16 and build a single, readable beat: a reveal, a reaction, a splash. Short 3 to 5 second durations suit one clear action per clip.

Music visualizers and loops

05

Make a cover or single into a moving image: slow orbits, liquid surfaces, drifting haze. Longer 10 to 15 second shots give a loop room to breathe.

Kling 3.0 Video specs

Plans and credits
Versions
Standard, Pro, Turbo Standard, Turbo Pro
Inputs
Prompt (text), Image, End Image (image), Negative Prompt (text)
Output
video
Duration
3–15 seconds
Aspect ratios
16:9, 9:16, 1:1
Audio
Generates audio
Cost
347–3,472 credits per run

Kling 3.0 questions

Standard is for fast, lower-cost concepting; Pro is for final-quality shots. Standard suits storyboard exploration and animating concept stills, but fine details can look slightly softer. Pro is the choice for high-fidelity commercial and cinematic work and holds source-image features best in image-to-video, at higher cost and longer render times.

Use a Turbo tier. Turbo Standard is built for ideation, pitch animatics and prompt tuning, trading some fine texture and motion subtlety for speed. Turbo Pro sits between Pro fidelity and Turbo speed, with crisper edges at slightly higher cost, and suits tight deadlines and client approvals.

Yes. Add a start image and an end image, available on the Standard and Pro tiers, and the model interpolates the transition. Keep geometry, palette and lighting consistent between the two frames. Radically different lighting, scale or perspective can produce motion blur artifacts. Longer durations of 10–15 seconds help with gradual transitions.

Yes, when you turn on Generate Audio it produces ambient sound, acoustics and dialogue in the same pass as the video. Describe sounds in the prompt, and put spoken lines in brackets. Lip-sync can drift in multilingual dialogue.

From 3 to 15 seconds, set in whole seconds, with a default of 5. Aspect ratios are 16:9, 9:16 and 1:1. Use 5–8 seconds for a single camera move and 10–15 for multi-phase action or end-frame transitions.

It is weaker at dense crowds, complex multi-body collisions and fine typography or motion-graphics text. It is not built for real-time generation, and fast cuts inside a single shot are unreliable. Rapid rotational movement can also warp limbs. Kling is made by Kuaishou.

Try Kling 3.0 Video on Fuser

Cinematic shots with real physical weight, steady camera moves and sound that arrives with the picture, from a prompt or two keyframes

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