Unreal Scene Planner
Scene Segmentation
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Upload a scene reference image to receive breakdowns for spatial layers, assets, camera setup, lighting, and materials.
Scene Segmentation

A recipe turns a reusable workflow into a simple set of inputs and outputs. Start with a community recipe and make it your own in Fuser.
Use the image-based breakdown to organize environment recreation before building the scene in Unreal Engine.
It is intended for artists, level designers, environment teams, and preproduction planners working from a visual scene reference. The output provides planning notes rather than a finished Unreal scene or imported assets.
Upload an image that shows the environment, composition, or effect you want to recreate. A reference with visible spatial relationships, objects, surfaces, and lighting gives the breakdown more concrete material to describe.
The saved example shows one reference image analyzed into text covering spatial layers, visible assets, estimated camera settings, lighting, and material characteristics. Its subject is an abandoned roadside scene with a dirt lane, car, fence, utility poles, and dense vegetation.
Yes. Scene Reference is the exposed editable input, so you can replace it in Fuser with another image before using the recipe. The resulting analysis will be based on that new reference rather than the saved example.
No. It produces written scene-planning outputs, including asset descriptions, camera guidance, lighting notes, and material tags. You can use those notes to plan a scene, but the recipe does not itself provide a completed Unreal project, modeled assets, or placed lights.
The saved example presents camera and lighting values as estimates derived from the reference, including focal length, height, tilt, light direction, and contrast observations. Treat them as starting points for matching the image, not as confirmed original production settings.
The recipe is most useful for environment images where layout, props, surfaces, camera position, or illumination need to be studied for recreation. It is less suited to references that do not provide enough visible scene structure for those categories.
Bring an environment image into Fuser and organize its composition, assets, camera, lighting, and materials into actionable Unreal scene notes.
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