Unreal environment planning

Plan an Unreal Scene from Reference

Upload a scene reference image to receive breakdowns for spatial layers, assets, camera setup, lighting, and materials.

Recipev4

Unreal Scene Planner

Text

Scene Segmentation

Inputs

Scene Reference
Scene ReferenceUpload an image reference that shows the effect you want to recreate.

Outputs

Scene SegmentationAnalyze this image and divide the scene into three spatial layers.
Asset ExtractionIdentify and list all assets visible in this scene.
Camera AnalysisEstimate the camera setup used in this image.
Lighting BreakdownAnalyze the lighting in this scene.
Material TagsIdentify the primary materials in this scene.
@maggie · v4Markdown

How recipes work

A recipe turns a reusable workflow into a simple set of inputs and outputs. Start with a community recipe and make it your own in Fuser.

Botanical Campaign recipe on the Fuser canvas with its inputs and saved product photograph

1. Choose a recipe

Find a workflow for the result you want. Review what it does and how to use it before opening it in Fuser.

2. Make it your own

Check the recipe’s available inputs. Add your own text or media where supported, or start with the saved defaults.

3. Run and refine

Run it in Fuser and review the result on your canvas. Tweak the inputs to try another direction.

Ways to use this scene planner

Use the image-based breakdown to organize environment recreation before building the scene in Unreal Engine.

Plan an environment blockout

01

Use the spatial breakdown to map the dirt road, fence, abandoned car, utility poles, vegetation, and tree line into foreground, midground, and background layers.

Create an asset checklist

02

Turn the extracted scene elements into a practical list of environment assets, props, effects, and materials to source or build.

Match a reference camera

03

Use the camera analysis as a starting point for framing, camera height, tilt, focal length, horizon placement, and square-format composition.

Prepare lighting notes

04

Review the lighting breakdown for directional-light placement, shadow character, ambient contribution, contrast, and the scene's neutral-to-warm daylight description.

Organize material planning

05

Use the material analysis and tags to distinguish surfaces such as compacted dirt, weathered car paint, dirty glass, timber, chain-link metal, and vegetation.

Support preproduction handoffs

06

Share the structured scene notes with environment artists, level designers, lighting artists, or technical artists as a reference for early Unreal planning.

Frequently asked questions

It is intended for artists, level designers, environment teams, and preproduction planners working from a visual scene reference. The output provides planning notes rather than a finished Unreal scene or imported assets.

Upload an image that shows the environment, composition, or effect you want to recreate. A reference with visible spatial relationships, objects, surfaces, and lighting gives the breakdown more concrete material to describe.

The saved example shows one reference image analyzed into text covering spatial layers, visible assets, estimated camera settings, lighting, and material characteristics. Its subject is an abandoned roadside scene with a dirt lane, car, fence, utility poles, and dense vegetation.

Yes. Scene Reference is the exposed editable input, so you can replace it in Fuser with another image before using the recipe. The resulting analysis will be based on that new reference rather than the saved example.

No. It produces written scene-planning outputs, including asset descriptions, camera guidance, lighting notes, and material tags. You can use those notes to plan a scene, but the recipe does not itself provide a completed Unreal project, modeled assets, or placed lights.

The saved example presents camera and lighting values as estimates derived from the reference, including focal length, height, tilt, light direction, and contrast observations. Treat them as starting points for matching the image, not as confirmed original production settings.

The recipe is most useful for environment images where layout, props, surfaces, camera position, or illumination need to be studied for recreation. It is less suited to references that do not provide enough visible scene structure for those categories.

Turn a Scene Reference into a Plan

Bring an environment image into Fuser and organize its composition, assets, camera, lighting, and materials into actionable Unreal scene notes.

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