Unreal scene planning

Unreal Scene Breakdown

Upload a scene reference image to receive text breakdowns for assets, camera, lighting, materials, and spatial layers.

Recipev4

Unreal Scene Planner

Text

Scene Segmentation

Inputs

Scene Reference
Scene ReferenceUpload an image reference that shows the effect you want to recreate.

Outputs

Scene SegmentationAnalyze this image and divide the scene into three spatial layers.
Asset ExtractionIdentify and list all assets visible in this scene.
Camera AnalysisEstimate the camera setup used in this image.
Lighting BreakdownAnalyze the lighting in this scene.
Material TagsIdentify the primary materials in this scene.
@maggie · v4Markdown

How recipes work

A recipe turns a reusable workflow into a simple set of inputs and outputs. Start with a community recipe and make it your own in Fuser.

Botanical Campaign recipe on the Fuser canvas with its inputs and saved product photograph

1. Choose a recipe

Find a workflow for the result you want. Review what it does and how to use it before opening it in Fuser.

Creative brief, aspect ratio, and reference image controls in the Botanical Campaign recipe

2. Make it your own

Check the recipe’s available inputs. Add your own text or media where supported, or start with the saved defaults.

Botanical Campaign’s saved product photograph in Fuser’s recipe output viewer

3. Run and refine

Run the recipe in Fuser and review the result on your canvas. Adjust any available inputs when you want to try another direction.

Plan Unreal scene construction

Use the reference image and generated text analyses to organize practical preproduction tasks for an Unreal Engine scene.

Create a blockout checklist

01

Use the scene segmentation output to identify foreground, midground, and background elements that should guide an initial environment blockout.

Build an asset inventory

02

Review the asset extraction output for named environment pieces, props, effects, and materials to consider during scene assembly.

Match the reference camera

03

Use the camera analysis to inform choices such as focal length, camera height, tilt, horizon placement, and square framing.

Plan scene lighting

04

Use the lighting breakdown to study the reference's light direction, shadow softness, contrast, ambient contribution, and suggested Unreal settings.

Organize material work

05

Use the material analysis and tags to separate surfaces such as dirt, weathered car paint, glass, wood, vegetation, and chain-link metal.

Document a visual target

06

Share the generated scene breakdown with environment artists, lighting artists, or level designers as a written reference for recreation planning.

Frequently asked questions

It is intended for people planning an Unreal Engine environment from a single image reference, including environment artists, level designers, lighting artists, and previsualization teams. The recipe turns the reference into written planning information rather than a finished Unreal scene.

Upload one Scene Reference image that shows the effect or scene you want to recreate. The saved example uses a reference depicting an abandoned car beside a dirt road, fence, utility poles, and dense vegetation.

The exposed outputs are text analyses for Scene Segmentation, Asset Extraction, Camera Analysis, Lighting Breakdown, and Material Tags. Together, they describe spatial layers, visible assets, estimated camera setup, lighting characteristics, and primary surface materials.

Yes. Scene Reference is the exposed image input, so you can change it in Fuser before using the recipe. A new reference may produce different scene elements, camera estimates, lighting observations, and material tags than the saved example.

The saved example demonstrates a written breakdown of an abandoned rural road composition. It includes details such as a weathered sedan, chain-link fencing, utility poles, power lines, dirt and vegetation, along with estimated camera and lighting guidance.

No finished Unreal project, 3D asset files, or rendered scene are listed as outputs. The recipe provides text planning information that can help guide later modeling, layout, camera, lighting, and material work.

The camera and lighting outputs describe estimates based on the uploaded image, including values such as focal length, camera height, light direction, and shadow softness. Treat them as starting points for matching the reference, not as verified original capture settings.

Turn a Reference into a Scene Plan

Bring a reference image into Fuser and use the resulting asset, camera, lighting, material, and spatial breakdowns to structure your Unreal scene work.

Explore all recipes