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Reframe products and characters from any angle with precise zero-shot 3D camera orbits, vertical pitch, and focal zoom
Reposition the algorithmic camera around any subject in seconds without re-shooting or 3D modeling.
Spatial LoRA adaptation enables multi-axis camera control while maintaining subject identity, lighting, and material fidelity.
A gallery of dynamic viewpoints, close-up zooms, and architectural perspectives generated from single source images.
From e-commerce catalog standardization to animation previsualization, explore how creators steer camera angles.
Qwen Edit Angles is an image-to-image camera control model that adjusts the viewpoint of an existing subject zero-shot. Built on Qwen2.5-VL architecture with 3D Gaussian Splatting LoRA modules, it lets you rotate horizontal orbit from -90 to +90 degrees, shift vertical angles from bird's-eye to worm's-eye (-1.0 to +1.0), zoom in up to 10x, and apply wide-angle lens distortion while preserving geometry, materials, and lighting.
The model performs best with single, high-resolution subjects isolated on clean or studio backgrounds, such as product catalog items, characters, or industrial designs. Multi-subject scenes and images with fine, high-density text labels should be avoided, as rotating occluded lettering or multiple subjects can trigger geometric warping and blurred text.
No, executing a full 180-degree rotation in a single step causes the model to hallucinate occluded back-facing details unpredictably. For 360-degree spins and turntable sequences, orbit the camera incrementally in moderate 15-to-45-degree steps.
The model is optimized for fast processing, delivering balanced visual fidelity at its default 6 inference steps with CFG set to 1.0. If you observe structural noise in complex backgrounds, increase inference steps between 12 and 20.
Effect strength adjusts how heavily the 3D projection LoRA influences your subject geometry. Values between 1.1 and 1.4 (default 1.25) guide large perspective changes accurately, while lower values between 0.7 and 0.9 prioritize preserving original surface textures during subtle angle shifts.
Reframe products and characters from any angle with precise zero-shot 3D camera orbits, vertical pitch, and focal zoom