Garment material design

Swap Fabric on a Garment

Upload a garment image, a material image, and an application area to create a garment image with the selected material applied.

Recipev2

Fabric Swap

Material-Updated Garment

Material-Updated Garment

Inputs

Garment Image
Garment Image
Material Image
Material Image
Application Area

Outputs

Material-Updated Garment
Material-Updated Garment
@maggie · v2Markdown

How recipes work

A recipe turns a reusable workflow into a simple set of inputs and outputs. Start with a community recipe and make it your own in Fuser.

Botanical Campaign recipe on the Fuser canvas with its inputs and saved product photograph

1. Choose a recipe

Find a workflow for the result you want. Review what it does and how to use it before opening it in Fuser.

Creative brief, aspect ratio, and reference image controls in the Botanical Campaign recipe

2. Make it your own

Check the recipe’s available inputs. Add your own text or media where supported, or start with the saved defaults.

Botanical Campaign’s saved product photograph in Fuser’s recipe output viewer

3. Run and refine

Run the recipe in Fuser and review the result on your canvas. Adjust any available inputs when you want to try another direction.

Applications for Fabric Swap

Use the recipe to explore material changes across fashion, apparel, and garment-focused visual work.

Review Suit Material Options

01

Apply different material images to a suit garment image to compare possible fabric directions while keeping the application area focused on the full suit.

Develop Streetwear Concepts

02

Test a new surface treatment on a streetwear garment image before selecting a material direction for a concept.

Prepare Apparel Design Studies

03

Use garment and material images together to create visual studies of how a chosen material could appear on a specific garment.

Build Merch Apparel Concepts

04

Explore material variations for merchandise garments by changing the material image and defining which garment area should be updated.

Create Fashion Illustration Variations

05

Use an illustrated or photographed garment image with a material image to develop alternate material-focused versions of the same design.

Compare Full-Garment Treatments

06

Set the application area to the full garment when you want to examine how one material changes the overall apparel design.

Frequently asked questions

It replaces the fabric or texture in a specified garment area with a new material. The recipe returns a material-updated garment image while preserving the original garment’s design, shape, and details outside the selected area.

It is suited to fashion and streetwear designers, apparel concept teams, illustrators, and merch creators exploring garment material directions. It is most useful when you already have a garment image and a separate image showing the material you want to apply.

Prepare a Garment Image, a Material Image, and an Application Area. The saved example uses “the full suit” as its application area, but you can enter a different area for another garment-focused edit.

Yes. Application Area is an exposed text input that you can change in Fuser, such as specifying the full suit or another particular garment area. The selected area determines where the material replacement is directed.

The saved example connects a garment image and material image with the text instruction “the full suit.” Its saved output is a Material-Updated Garment image, showing the intended input-to-output workflow rather than a live generation.

Yes. In Fuser, you can change the Material Image while keeping the Garment Image and Application Area the same. This supports visual comparison of different material choices for one garment.

It is appropriate for garment concept development, fashion and streetwear studies, apparel merchandise exploration, and material-focused illustration variations. The recipe is centered on changing a garment’s material, not redesigning unrelated parts of an image.

Explore Your Garment Material Direction

Bring a garment image, a material image, and a defined application area to Fuser to create a material-updated garment image.

Explore all recipes