Hunyuan Motion

  • HY-Motion 1.0
  • HY-Motion

byTencent Hunyuan 3D Digital Human Team

Turn natural language motion descriptions into biologically plausible 3D skeletal animations and FBX capture files in seconds

Ballet arabesque pose from a native Hunyuan Motion animation, rendered on a transparent background.

How Hunyuan Motion works

Drafting biomechanically sound 3D skeletal data is as straightforward as describing the body's physical choreography and dialing in sequence timing.

Describe movement in the local Fuser canvas.

Describe joint and body movement

Enter a concise natural language description detailing specific physical limb actions, steps, and momentum.

Set duration and guidance on the Hunyuan Motion node.

Tune timing and guidance

Set the sequence duration between 0.5 and 12 seconds and calibrate guidance scale to balance prompt fidelity with fluid biomechanics.

Generated FBX animation in the Hunyuan Motion node.

Export FBX skeletal data

Download standard SMPL-compatible 3D skeletal animations ready for retargeting in Blender, Maya, or Unreal Engine.

What Hunyuan Motion is good at

From a 1-billion parameter flow-matched transformer to RLHF-aligned physics, explore the core capabilities that power realistic human skeletal generation.

Reaching down during a multi-step sequence generated by Hunyuan Motion.

Flow-matched Diffusion Transformer

Built on a 1-billion parameter DiT architecture with Flow Matching and dual CLIP plus Qwen LLM encoders, translating complex sequential prompts into coherent joint trajectories.

Balanced squat from a generated Hunyuan Motion skeletal sequence.

Biomechanical Physics Alignment

Trained on thousands of mocap hours and aligned via reinforcement learning to enforce natural joint limits, realistic weight distribution, and reduced foot-sliding.

Side-lunge pose from a four-second Hunyuan Motion sequence.

Flexible Duration and Guidance Control

Configure animation length from 0.5 to 12 seconds with guidance scale from 0 to 20 to balance natural, relaxed biomechanics against strict prompt adherence.

An evaluated pose from an FBX animation generated by Hunyuan Motion.

Standard SMPL Rig Compatibility

Outputs clean skeletal motion adhering to SMPL and SMPLH specifications, enabling direct FBX export and instant retargeting onto custom meshes in Blender or Unreal Engine.

Made with Hunyuan Motion

A gallery of generated skeletal sequences illustrating fluid weight distribution, explosive acrobatics, and nuanced locomotion across diverse disciplines.

Contemporary floorwork pose generated by Hunyuan Motion.

Contemporary dance floorwork transition

Parkour vault-and-roll pose generated by Hunyuan Motion.

Parkour vault and recovery roll

Airborne leap pose generated by Hunyuan Motion.

Athletic vertical leap and landing

Physical resistance pose generated by Hunyuan Motion.

Heavy environmental resistance movement

Martial arts stance generated by Hunyuan Motion.

Martial arts stance shift and strike

What people build with Hunyuan Motion

See how game animators, previz supervisors, stunt coordinators, and generative video creators deploy generated skeletal capture in production pipelines.

Game Animation Prototyping

01

Rapidly draft locomotion sets, combat moves, and traversal animations as clean FBX files, accelerating gameplay prototyping in Unreal Engine and Unity without manual keyframing.

Cinematic Pre-visualization

02

Block dynamic actor choreography, camera-matched character staging, and dramatic physical beats in 3D previz timelines long before live mocap shoots or final layout passes.

Stunt and Combat Choreography

03

Explore fight sequence combinations, acrobatics, and martial arts sequences with anatomically plausible joint rotations and convincing inertia before physical rehearsals.

Pose-Guided AI Video Control

04

Generate clean skeletal motion sequences to serve as structural pose guidance for ControlNet and video diffusion pipelines, eliminating temporal jitter and impossible anatomy.

Sports and Biomechanics Simulation

05

Model athletic drills, running gaits, and jumping mechanics with realistic acceleration and deceleration curves for training visualizers and sports analytics.

Hunyuan Motion specs

Plans and credits
Inputs
Motion Prompt (text)
Output
3D model
Duration
0.5–12 seconds
Cost
110 credits per run

Frequently Asked Questions

Yes, Hunyuan Motion is also known as HY-Motion 1.0, the open-source text-to-3D human motion generation model developed by Tencent's Hunyuan 3D Digital Human Team. Both names refer to the 1-billion parameter Diffusion Transformer model designed to generate SMPL-compatible skeletal animation data from natural language prompts.

Hunyuan Motion excels at generating solo human locomotion, athletic actions, martial arts routines, and dance choreography with realistic weight transfer and joint constraints. It generates single-person 3D skeletal animations formatted as FBX files ready for retargeting onto custom character rigs in external 3D suites.

Focus purely on describing concrete physical actions, joint movements, and sequential steps in under 60 words. Avoid describing character appearance, clothing, lighting, or camera angles, as the model generates raw 3D skeleton frames rather than rendered visuals. For multi-step sequences, describe actions in chronological order.

Hunyuan Motion is limited to single humanoid characters mapped to standard SMPL and SMPLH skeletons and cannot generate quadrupeds, creatures, or multi-person interactions like wrestling or partner dancing. It also lacks collision awareness for fine-grained finger-level object manipulation such as playing instruments or handling small tools.

The model outputs standard 3D skeletal animation data in FBX format adhering to the SMPL and SMPLH joint hierarchy. You can import the exported FBX file directly into 3D DCC software like Blender, Autodesk Maya, or Unreal Engine to retarget the motion onto custom character meshes or drive pose-guided AI video workflows.

Try Hunyuan Motion on Fuser

Turn natural language motion descriptions into biologically plausible 3D skeletal animations and FBX capture files in seconds