Rodin

byDeemos Technology (Hyper3D)

Turn a concept image, a turnaround sheet or a single line of text into a clean, PBR-textured object with the topology you choose

Rodin-generated ivory espresso machine with copper details and walnut handles

How Rodin works

Start from words or reference photos, make three deliberate choices about tier, mesh and material, and leave with a file built for a 3D pipeline rather than a throwaway preview.

Original object prompt in the local Fuser canvas

Drop in a prompt or views

Describe one object, or upload front, side and back views; choose Concat for turnarounds of one object and Fuse to blend different objects.

Rodin topology and PBR settings in Fuser

Set tier, mesh and material

Pick a tier, a quad or triangle face budget (or leave Auto), and PBR, Shaded or geometry-only output.

Native Rodin espresso machine output in Fuser

Export the finished asset

Download a textured mesh ready for Blender, a game engine or a printer.

What Rodin is good at

The strength here is control: you decide the topology, the material maps and how much to spend, so the asset arrives closer to production.

White ceramic nautilus mesh generated with Rodin quad topology

Quad or triangle topology

Choose orderly quads from 4K to 200K faces for sculpting, subdivision and animation, or triangles from 2K to 2M for printing and static renders. Most image-to-3D tools hand back one dense triangle blob.

Rodin binoculars with champagne metal and cognac material details

Separated PBR materials

Albedo, roughness, metallic and normal detail come back as distinct maps instead of painted-on shading, so a lantern's glass, patina and brass respond differently when you relight it in an engine or renderer.

Rodin-generated astronaut in a symmetrical A-pose, ready for humanoid rigging.

T/A-pose character bases

Switch on T/A Pose for humanoid subjects and get a neutral stance ready for later rigging. Pair it with a Quad mesh for a character base mesh you can take into your own pipeline.

Silver and coral decorative mirror generated with Rodin High Pack

Tiers from draft to hero

Explore shapes cheaply on the Minimum and Low tiers, then spend Extreme High, HD Texture and High Pack (4K textures) on the final hero asset. The Original option stays available for reproducing older Rodin workflows.

Made with Rodin

A gallery of single objects and character bases, from hard-surface machines to draped stone and tailored cloth, showing how material separation and clean silhouettes hold up across subjects.

Burnt-orange autonomous camera drone generated by Rodin

Hard-surface autonomous survey drone

Marble philosopher statue generated with Rodin

Classical Draped Statue

Aubergine and lime sneaker generated with Rodin

Conceptual Sneaker‑Boot

Mint and yellow robotic astronaut generated by Rodin

Stylized robotic character mesh

Emerald floral blazer generated with Rodin

Textured Floral Ruffle Blazer

What people build with Rodin

Game artists, VFX teams, 3D printing makers and Blender sculptors reach for it when an asset must survive contact with an engine, a printer or a sculpting session.

Game prop blockouts

01

Block out dozens of crates, lanterns and relics on the low tiers, then pick the winners for a cleaner final pass. Low face budgets keep real-time props practical.

Turnaround to hero prop

02

Upload front, side and back views of a concept in Concat mode and get a textured asset that follows the design, with Creative Mode for rough sketches.

Figurines for 3D printing

03

Pick a triangle mesh for printing and turn a character idea or collectible into a solid, watertight-looking object with fine surface detail.

Character base meshes

04

Generate a humanoid in T or A pose with a quad mesh as a starting point for rigging and retargeting in your own tools. Rigging itself happens elsewhere.

Blender sculpt starting points

05

Take quad outputs into sculpting and subdivision, or choose geometry-only output to texture the surface yourself.

Versions
Rodin 2.5, Original
Inputs
Prompt (text), Images (image)
Output
3D model
Cost
138–2,204 credits per run

Rodin questions answered

Rodin 2.5 is the default and the better choice for current work. It gives you control over tier, quad or triangle mesh, PBR or shaded materials, HD texture, High Pack and Creative Mode. The Original model is kept for reproducing older workflows, using the Sketch or Regular tiers and its own quality setting, and the 2.5 options do not apply to it.

Use 2.5 for both. Explore on the Minimum, Extreme Low or Low tiers, then reserve High or Extreme High, HD Texture and High Pack for the final run. Top tiers take longer, so lock your settings before the last generation. Choose Original only to compare against earlier results.

Use Concat for several views of the same object, and Fuse for different objects whose features you want blended into one asset. Fuse is the default, so switch to Concat for turnaround sheets or it will blend rather than reconstruct.

Choose Quad for assets going into sculpting, subdivision or animation, and Triangle for printing or static renders. Quads run from 4K to 200K faces and triangles from 2K to 2M. Auto picks the advised option for your tier.

It is not suited to rigged or animated characters, whole scenes with many objects, exact CAD-style dimensions or legible text and logos. UV layouts often need cleanup, and triangle meshes need retopology before real-time use.

Rodin is the Hyper3D generative 3D family from Deemos Technology. It accepts a text prompt, one or more images, or both, and outputs a textured 3D mesh.

Try Rodin on Fuser

Turn a concept image, a turnaround sheet or a single line of text into a clean, PBR-textured object with the topology you choose

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