Trellis 2

  • TRELLIS.2
  • TRELLIS
  • TRELLIS.2-4B

byMicrosoft Research

Transform isolated concept images into production-grade 3D meshes with native PBR textures and complex topology

Trellis 2

How Trellis 2 works

Convert a single reference photo into an export-ready textured 3D mesh in three streamlined steps.

Upload an isolated image

Upload an isolated image

Provide a clean reference image of your subject against a neutral or transparent background with balanced studio lighting.

Configure geometry and resolution

Configure geometry and resolution

Set your target voxel resolution up to 1536, enable topology remeshing, and dial in decimation from 5k to 2M vertices.

Export textured GLB asset

Export textured GLB asset

Download watertight 3D geometry complete with baked base color, metallic, roughness, and opacity texture maps.

What Trellis 2 is good at

Engineered with a 4-billion parameter Flow-Matching architecture for arbitrary topology and native PBR texture synthesis.

Omni-Voxel Topology Generation

Omni-Voxel Topology Generation

A sparse O-Voxel representation natively models arbitrary complex geometries, including thin walls, open-surface sheets, and hollow shapes without mesh collapse.

Native PBR Material Baking

Native PBR Material Baking

Separate structure and texture slat stages generate high-fidelity PBR channels, accurately distinguishing metallic sheen, matte roughness, and surface transparency at up to 4096 resolution.

Configurable Mesh Decimation

Configurable Mesh Decimation

Target exact polygon budgets between 5,000 and 2,000,000 vertices to export lightweight real-time game assets or dense production-grade sculpts.

Modular Multi-Stage Guidance

Modular Multi-Stage Guidance

Independent structure, shape, and texture guidance parameters let you fine-tune image fidelity and surface curvature without introducing geometric distortion.

Made with Trellis 2

Explore textured 3D assets generated from single isolated reference images across product design, props, and digital fashion.

Industrial Ceramic Teaware

Industrial Ceramic Teaware

Intricate Collectible Figurine

Intricate Collectible Figurine

Architectural Furniture Concept

Architectural Furniture Concept

Avant-Garde Footwear Design

Avant-Garde Footwear Design

Archival Astronomical Instrument

Archival Astronomical Instrument

What people build with Trellis 2

From real-time game development to interactive e-commerce, see how creators deploy instant image-to-3D generation.

Industrial and Prop Prototyping

01

Turn single 2D concept sketches into physical or digital mockups with authentic surface curvature, material separation, and crisp mechanical contours.

Real-Time Game Asset Creation

02

Generate game-ready props with baked PBR materials and decimate geometry down to lightweight vertex counts for real-time engines.

E-Commerce 3D Product Previews

03

Convert studio product photography into interactive 3D web viewers with realistic metallic and roughness texture responses.

Brand Campaign Visuals

04

Produce high-impact 3D hero objects for advertising spreads and motion graphics from isolated graphic concepts.

Digital Apparel and Fashion

05

Reconstruct single-sided fabrics, garments, and complex wearable accessories with clean alpha transparency and draping structure.

Frequently Asked Questions

Yes, Trellis 2 is the common name for TRELLIS.2 (and the 4B-parameter model checkpoint TRELLIS.2-4B), developed by Microsoft Research.

Trellis 2 was developed by Microsoft Research and released on December 16, 2025.

Trellis 2 excels at generating standalone 3D assets from single isolated images, including game props, digital figurines, e-commerce products, and complex shapes with thin walls or transparency. Its O-Voxel representation handles arbitrary, non-manifold topologies without mesh collapse.

Use a single, isolated subject on a solid white, neutral gray, or transparent background shot from a clear three-quarter angle. Avoid cluttered scenes, extreme perspective distortion, and harsh directional lighting, as deep cast shadows warp geometry estimation and bake into textures.

Yes. You can set the decimation target anywhere between 5,000 and 2,000,000 vertices (default is 500,000) and toggle automated remeshing to produce clean, watertight triangulated topology ready for downstream production workflows.

Avoid Trellis 2 when you need millimeter-accurate CAD geometry with exact planar equations, or when your model requires crisp typographic text baked onto surfaces. It also struggles with multi-object scenes or images with harsh cast shadows.

Try Trellis 2 on Fuser

Transform isolated concept images into production-grade 3D meshes with native PBR textures and complex topology