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Transform isolated concept images into production-grade 3D meshes with native PBR textures and complex topology
Convert a single reference photo into an export-ready textured 3D mesh in three streamlined steps.
Engineered with a 4-billion parameter Flow-Matching architecture for arbitrary topology and native PBR texture synthesis.
Explore textured 3D assets generated from single isolated reference images across product design, props, and digital fashion.
From real-time game development to interactive e-commerce, see how creators deploy instant image-to-3D generation.
Yes, Trellis 2 is the common name for TRELLIS.2 (and the 4B-parameter model checkpoint TRELLIS.2-4B), developed by Microsoft Research.
Trellis 2 was developed by Microsoft Research and released on December 16, 2025.
Trellis 2 excels at generating standalone 3D assets from single isolated images, including game props, digital figurines, e-commerce products, and complex shapes with thin walls or transparency. Its O-Voxel representation handles arbitrary, non-manifold topologies without mesh collapse.
Use a single, isolated subject on a solid white, neutral gray, or transparent background shot from a clear three-quarter angle. Avoid cluttered scenes, extreme perspective distortion, and harsh directional lighting, as deep cast shadows warp geometry estimation and bake into textures.
Yes. You can set the decimation target anywhere between 5,000 and 2,000,000 vertices (default is 500,000) and toggle automated remeshing to produce clean, watertight triangulated topology ready for downstream production workflows.
Avoid Trellis 2 when you need millimeter-accurate CAD geometry with exact planar equations, or when your model requires crisp typographic text baked onto surfaces. It also struggles with multi-object scenes or images with harsh cast shadows.
Transform isolated concept images into production-grade 3D meshes with native PBR textures and complex topology