Fuser Apps are here 🚀
Fuser Apps are here. Free generations for the next month 💫
Let's GobyMeta
Convert single photographs into production-ready textured 3D meshes with zero-shot semantic segmentation and UV extraction
Go from a single static photograph to an editable, textured 3D mesh in three straightforward steps.
Zero-shot segmentation, intelligent occlusion completion, and automated UV texture extraction combine to deliver production-ready 3D assets from single images.
Explore real-world objects digitized from single photos into textured 3D meshes with organic geometries and realistic surface qualities.
From e-commerce merchandising to game development and spatial design, creators reach for SAM 3D Objects to accelerate 3D asset workflows.
Yes, SAM 3D is the common abbreviation for SAM 3D Objects, Meta's model for single-image 3D object reconstruction. It builds upon Segment Anything Model 3 (SAM 3) segmentation to isolate target objects and reconstruct complete 3D GLB meshes from a single 2D image.
Use high-resolution photos (1024px to 2048px on the shortest dimension) taken under soft, diffuse studio lighting. The target object should be fully visible without edge clipping, ideally captured from a three-quarter or front-facing angle. Soft lighting prevents harsh shadows from baking directly into the final 3D texture.
Avoid highly reflective metals, polished chrome, mirrors, and transparent glass, as optical refractions disrupt the neural depth estimation pipeline. Additionally, steer clear of 2D stylized illustrations and heavily occluded objects where more than 40% to 50% of the item is hidden from view.
Enabling the Export Textured GLB option generates a 3D model with baked UV coordinate texture maps, making it directly importable into game engines and web 3D viewers. Disabling the toggle outputs a lightweight mesh relying strictly on vertex colors for stylized or high-poly geometric workflows.
Enter an optional text prompt describing the target object (such as leather boots or wooden chair) and adjust the Detection Threshold between 0.1 and 1.0. Lowering the threshold helps capture faint or low-contrast objects, while raising it prevents surrounding background clutter from fusing into the mesh.
SAM 3D Objects was developed by Meta, leveraging the Segment Anything Model 3 foundation. It was released following the SAM 3 suite between late 2025 and early 2026.
Convert single photographs into production-ready textured 3D meshes with zero-shot semantic segmentation and UV extraction