One click, whole workflow
Recipes are here. Package a whole workflow and run it in one click
Explore recipesOne click, whole workflow
Recipes are here. Package a whole workflow and run it in one click
Explore recipesbyMeta AI
Turn casual single-view photos and cluttered scenes into production-ready 3D assets with prompt-driven segmentation and baked UV textures
Upload a photo, pinpoint the subject with a short noun prompt, and export a textured GLB mesh in seconds.
From prompt-guided segmentation to automated volumetric completion, turn ordinary reference images into production-ready spatial assets.
A gallery of textured 3D meshes reconstructed from single-angle source imagery, spanning furniture, industrial prototypes, and sculpted decor.
Designed for 3D generalists, spatial developers, and e-commerce teams converting real-world inventory into lightweight virtual assets.
The model takes a single 2D photograph alongside an optional text label, segments the target item using Segment Anything segmentation, and reconstructs a complete 3D mesh (GLB) with volumetric back-surface hallucination and baked UV textures.
Keep text prompts to tight noun phrases naming the exact item (such as "leather armchair" or "ceramic vase") rather than descriptive narrative sentences. The text prompt is used by the segmentation engine to pinpoint the item in crowded photographs.
Toggle Export Textured GLB on when building for WebGL, Three.js, game engines, or AR viewers that require standard baked UV coordinates and surface texture maps. Turn it off when you only need raw untextured spatial geometry to remesh or retexture in external DCC software.
Adjust the detection threshold slider between 0.1 and 1.0. For crowded scenes with overlapping clutter, keep the threshold high (0.6 to 0.8) to isolate the silhouette cleanly; lower it (0.2 to 0.4) only when isolating faint, low-contrast, or slender structures.
Avoid transparent glassware, mirror-finish chrome, complex mechanical assemblies requiring CAD-level tolerances, and photos taken under harsh single-direction lighting that permanently bakes dark drop shadows into texture maps.
Turn casual single-view photos and cluttered scenes into production-ready 3D assets with prompt-driven segmentation and baked UV textures