SAM 3D Objects

byMeta AI

Turn casual single-view photos and cluttered scenes into production-ready 3D assets with prompt-driven segmentation and baked UV textures

SAM 3D reconstruction of an upholstered coral armchair

How SAM 3D Objects works

Upload a photo, pinpoint the subject with a short noun prompt, and export a textured GLB mesh in seconds.

Local Fuser canvas with the source armchair photograph

Upload your source image

Provide a high-resolution reference photo of the physical product or scene taken under diffused, even illumination.

Local Fuser text node targeting the armchair for extraction

Target the item

Enter a short noun phrase to isolate your subject and fine-tune the detection confidence slider between 0.1 and 1.0.

Local Fuser SAM 3D node with compact source input and reconstructed chair output

Download spatial GLB

Export a textured GLB mesh complete with baked UV maps and synthesized back geometry for spatial apps or DCC pipelines.

What SAM 3D Objects is good at

From prompt-guided segmentation to automated volumetric completion, turn ordinary reference images into production-ready spatial assets.

Teal desk lamp isolated from a cluttered source photograph by SAM 3D

Cluttered-scene object isolation

Isolate specific items in dense, cluttered living spaces or tabletop scenes using targeted noun prompts and adjustable detection thresholds spanning 0.1 to 1.0.

SAM 3D ceramic pitcher reconstruction with a twisted handle

Single-view geometry completion

Synthesizes coherent, solid back faces, bases, and hidden geometries for objects viewed from only a single camera perspective using diffusion-based spatial priors.

Mustard portable radio reconstructed with its UV texture

Baked UV texture export

Generate unified GLB meshes with baked UV coordinates and surface texture projection ready for immediate import into WebGL, Unity, or Unreal Engine.

Red coffee grinder reconstructed from a product photograph

Instant product digitization

Extract and digitize real-world furnishings, decor, and manufactured goods directly from standard reference photos without multi-angle photogrammetry rigs.

Made with SAM 3D Objects

A gallery of textured 3D meshes reconstructed from single-angle source imagery, spanning furniture, industrial prototypes, and sculpted decor.

Textured chair reconstruction with a dark tubular frame

Industrial seating prototype with baked wool textures

Blue ceramic loop candlestick reconstructed by SAM 3D

Artisan tabletop decor with complete rear geometry

Coral and cream trainer reconstructed by SAM 3D

Sportswear product model with baked material maps

Ivory mushroom table lamp reconstructed by SAM 3D Objects

Spatial decor asset isolated from surrounding clutter

SAM 3D reconstruction of a fictional carved wooden mask

Heritage archival artifact with organic surface detail

What people build with SAM 3D Objects

Designed for 3D generalists, spatial developers, and e-commerce teams converting real-world inventory into lightweight virtual assets.

E-commerce product digitization

01

Convert studio photos of catalog inventory into interactive 3D web viewers and AR preview models without manual retopology.

Game asset prototyping

02

Transform single concept illustrations or real-world prop photos into spatial blockout meshes for rapid level dressing.

Interior scene staging

03

Extract architectural furniture, designer lighting, and interior accessories directly from scene photographs for floorplan populating.

Footwear and apparel design

04

Turn footwear and accessory mockups into textured 3D models for virtual fitting rooms and digital lookbooks.

Spatial web experiences

05

Generate lightweight textured assets from reference images for immersive Three.js, WebGL, and Apple Vision Pro experiences.

SAM 3D Objects specs

Plans and credits
Inputs
Image, Prompt (text)
Output
3D model
Cost
28 credits per run

Frequently asked questions

The model takes a single 2D photograph alongside an optional text label, segments the target item using Segment Anything segmentation, and reconstructs a complete 3D mesh (GLB) with volumetric back-surface hallucination and baked UV textures.

Keep text prompts to tight noun phrases naming the exact item (such as "leather armchair" or "ceramic vase") rather than descriptive narrative sentences. The text prompt is used by the segmentation engine to pinpoint the item in crowded photographs.

Toggle Export Textured GLB on when building for WebGL, Three.js, game engines, or AR viewers that require standard baked UV coordinates and surface texture maps. Turn it off when you only need raw untextured spatial geometry to remesh or retexture in external DCC software.

Adjust the detection threshold slider between 0.1 and 1.0. For crowded scenes with overlapping clutter, keep the threshold high (0.6 to 0.8) to isolate the silhouette cleanly; lower it (0.2 to 0.4) only when isolating faint, low-contrast, or slender structures.

Avoid transparent glassware, mirror-finish chrome, complex mechanical assemblies requiring CAD-level tolerances, and photos taken under harsh single-direction lighting that permanently bakes dark drop shadows into texture maps.

Try SAM 3D Objects on Fuser

Turn casual single-view photos and cluttered scenes into production-ready 3D assets with prompt-driven segmentation and baked UV textures