Hunyuan3D V3

byTencent

Sculpt production-ready 3D meshes with custom quad topology and physically based rendering directly from text, sketches, or concept art

Cobalt upholstered sculptural chair with a silver metal frame, generated with Hunyuan3D V3.

How Hunyuan3D V3 works

Move from concept prompts or 2D sketches to export-ready GLB assets with custom topology in three simple steps.

Local Fuser canvas showing the descriptive prompt for a sculptural 3D chair.

Provide Prompt or Reference

Enter a detailed descriptive prompt, upload a clean 2D concept image, or pair a line sketch with material styling instructions.

Hunyuan3D V3 node in Fuser showing face count, generation type, polygon type, and PBR controls.

Configure Mesh Parameters

Select target face counts up to 1,500,000, pick quad or triangle topology, and toggle PBR material generation.

Actual generated chair GLB displayed in the Hunyuan3D V3 node on the local Fuser canvas.

Download Export-Ready GLB

Receive a watertight, fully textured GLB asset with clean UV unwrapping ready for rendering or DCC manipulation.

What Hunyuan3D V3 is good at

Explore full control over mesh density, quad and triangle retopology, sketch guidance, and physically based rendering textures.

Seafoam camera generated with Hunyuan3D V3 LowPoly mode and quadrilateral topology.

Custom Topology and Face Budgets

Generate watertight closed manifolds with explicit polygon budgets from 40,000 to 1,500,000 faces, choosing between quad-dominant DCC topology and game-ready triangle layouts.

Red enamel teapot with brass spout reconstructed from a line sketch with Hunyuan3D V3.

Sketch-Guided Asset Fabrication

Translate 2D line art and CAD silhouettes directly into volumetric assets while using text prompts to dictate physically accurate surface finishes and PBR maps.

Twisted teal ceramic vase reconstructed from a reference image with Hunyuan3D V3.

High-Fidelity Image Reconstruction

Turn isolated 2D concept renders into textured GLB models with automated UV unwrapping and realistic metallic-roughness material separation.

Curled fox mesh from Hunyuan3D V3 Geometry mode, displayed with a clay presentation material.

Geometry and Low-Poly Modes

Export untextured geometry passes for custom sculpting in external toolsets or toggle LowPoly generation for immediate interactive deployment.

Made with Hunyuan3D V3

A curated gallery of production-ready 3D assets spanning industrial hardware, game props, designer furniture, and wearable artifacts.

Pearl cybernetic helmet with orange ear pieces and a dark visor, generated with Hunyuan3D V3.

Industrial Design Hero — Cybernetic Headwear

Gold and emerald fantasy astrolabe, generated with Hunyuan3D V3.

Game Prop Asset — Fantasy Relic

Ivory and green luxury sneaker with a caramel sole, generated with Hunyuan3D V3.

E-Commerce Product Still — Luxury Footwear

Sculptural gold arch lamp with ivory globe and burgundy base, generated with Hunyuan3D V3.

Architectural Object — Contemporary Lighting

Purple and rose-gold couture eye mask, generated with Hunyuan3D V3.

Fashion Editorial Artifact — Haute Couture Mask

What people build with Hunyuan3D V3

From real-time game development to industrial prototyping, see how 3D artists and product designers accelerate asset creation.

Game Prop Development

01

Produce game-ready props, modular environment assets, and character accessories with optimized triangle budgets ready for game engine import.

Industrial Product Prototyping

02

Convert 2D design sketches into volumetric 3D prototypes with quad-dominant topology suited for sub-D refinement and engineering review.

E-Commerce 3D Visuals

03

Generate interactive 3D assets and AR product previews from flat product photography with realistic metallic and roughness responses.

Digital Fashion and Wearables

04

Turn digital fashion sketches and wearable concepts into high-resolution 3D models with responsive cloth and leather textures.

Architectural Concept Blockouts

05

Build rapid volumetric blockouts and hero environmental fixtures directly from text descriptions for architectural and cinematic pre-production.

Hunyuan3D V3 specs

Plans and credits
Inputs
Prompt (text), Image
Output
3D model
Cost
517–1,033 credits per run

Frequently Asked Questions

Text-to-3d generates geometry from scratch using natural language descriptions, whereas image-to-3d reconstructs a 3D mesh from an existing 2D concept image or photograph. Choose image-to-3d when you have a defined visual concept and require faithful shape reproduction; choose text-to-3d for rapid concept ideation when you do not have reference artwork.

Sketch-to-3d uses a 2D line drawing or CAD outline to define physical contours while using a text prompt as a material shader directive. This gives artists precise silhouette control that pure text prompts cannot match, turning hand-drawn outlines directly into textured 3D assets.

Select quadrilateral polygon layouts when importing meshes into DCC tools like Maya, Blender, or ZBrush for subdivision modeling, sculpting, and character skinning. Select triangle layouts when exporting directly into real-time engines such as Unreal Engine, Unity, or WebGL environments.

Target face counts range from 40,000 up to 1,500,000 polygons. Keep the budget between 40,000 and 100,000 faces for mobile games and AR previews, and scale up to 1,500,000 for high-detail hero assets, intricate organic sculpts, or cinematic renders.

The model specializes in single, isolated objects and struggles with complex multi-object scenes, interlocking mechanical assemblies, refractive transparent glassware, and legible typographic decals. Back-facing geometry on single-image inputs may also require light manual touch-up.

Try Hunyuan3D V3 on Fuser

Sculpt production-ready 3D meshes with custom quad topology and physically based rendering directly from text, sketches, or concept art