Meshy 5 Retexture

byMeshy

Transform existing 3D meshes with production-ready PBR textures and surface styles from text or reference imagery

Meshy 5 Retexture

How Meshy 5 Retexture works

Apply new surface materials to your existing 3D assets in three straightforward steps.

Upload your 3D mesh

Upload your 3D mesh

Upload an OBJ, FBX, GLB, GLTF, or STL mesh with clean geometry and your preferred UV unwrapping.

Define surface materials

Define surface materials

Detail your target surface materials with a structured text prompt or supply a flat 2D style reference image.

Generate and export PBR maps

Generate and export PBR maps

Synthesize aligned Base Color, Normal, Roughness, and Metallic maps mapped directly to your model contours.

What Meshy 5 Retexture is good at

Production-grade PBR texture synthesis engineered to conform to existing mesh contours and pipeline requirements.

Topology-Preserving Surface Synthesis

Topology-Preserving Surface Synthesis

Applies UV-aware surface synthesis across your model contours without altering vertex topology, polygon counts, or existing skeletal rigs.

Production PBR Map Generation

Production PBR Map Generation

Generates synchronized Base Color, Normal, Roughness, and Metallic maps designed to react accurately to dynamic environmental lighting in standard game engines.

Dual Text & Image Control

Dual Text & Image Control

Guide material generation using concrete text descriptions of surface physical properties or upload a 2D reference image for direct visual style transfer.

Flexible UV Pipeline Support

Flexible UV Pipeline Support

Maintain custom manual UV unwraps for seamless engine integration, or enable auto-unwrapping for raw sculpts and quick concept geometry.

Made with Meshy 5 Retexture

Explore material finishes, stylized surfaces, and multi-layered PBR wraps generated across diverse 3D geometries.

Streetwear footwear concept with high-contrast dual-tone leather and rubber maps.

Streetwear footwear concept with high-contrast dual-tone leather and rubber maps.

Translucent smoked glass housing with exposed internal metallic components.

Translucent smoked glass housing with exposed internal metallic components.

Boutique audio hardware chassis textured with organic woodgrain and anodized metal.

Boutique audio hardware chassis textured with organic woodgrain and anodized metal.

Sci-fi prosthetic limb featuring balanced porcelain roughness and metallic articulation.

Sci-fi prosthetic limb featuring balanced porcelain roughness and metallic articulation.

What people build with Meshy 5 Retexture

From game cosmetic reskins to industrial concept lookdev, explore how 3D artists accelerate texturing workflows.

LiveOps Game Skin Variations

01

Generate seasonal cosmetic variants and elemental reskins across existing character and weapon rigs without altering skeletal hierarchies or topology.

Legacy Asset Modernization

02

Upgrade legacy untextured meshes or flat albedo assets into modern PBR assets with complete normal, roughness, and metallic channels.

Industrial Concept Lookdev

03

Iterate through material palettes and surface finishes on CAD blockouts and concept models during early hardware design phases.

E-Commerce Material Customization

04

Produce photorealistic multi-material variations for product catalogs, swapping leathers, ceramics, and metals across mesh geometry on demand.

Digital Fashion & Virtual Goods

05

Transform blank digital clothing meshes into distinct digital wearables featuring tailored fabric weaves and detailed surface treatments.

Frequently Asked Questions

Meshy 5 Retexture accepts .obj, .fbx, .glb, .gltf, and .stl meshes. Input models should have clean geometry and remain below 500k polygons to prevent processing timeouts.

The model outputs a full PBR material set including Base Color (Albedo), Normal, Roughness, and Metallic maps when PBR generation is enabled. These maps plug directly into standard Metallic/Roughness shaders across engines like Unreal Engine, Unity, and Godot.

Preserve original UVs if your 3D asset already has clean, non-overlapping UV islands configured for your production pipeline. Disable original UV preservation if you are retexturing raw sculpts, CAD exports, or rapid blockouts lacking UV coordinates so the system can generate a new UV layout.

No, providing an image reference URL overrides the text prompt entirely. To guide the output, either write a specific text prompt detailing surface materials and finishes, or supply a clean, flat-perspective 2D reference image with uniform lighting.

Meshy 5 Retexture struggles with ultra-fine facial and anatomical textures, exact typographic decals, and emissive or glow maps. Meshes with overlapping or broken UV coordinates will also show visible texture seams if original UVs are preserved.

Try Meshy 5 Retexture on Fuser

Transform existing 3D meshes with production-ready PBR textures and surface styles from text or reference imagery