Meshy Retexture

byMeshy

Repaint any mesh in weathered metal, worn leather or hand-painted skins from a prompt or a reference image, with the geometry left untouched

Cobalt ceramic amphora with gold handles retextured by Meshy

How Meshy Retexture works

Bring a mesh you already like, tell it what the surface should be, and get the same shape back wearing a new set of textures.

Source amphora mesh in the local Fuser canvas

Load your mesh

Drop in a clean, watertight model, whether AI-generated, sculpted or kitbashed, and choose a Meshy generation.

Material description connected to Meshy Retexture

Describe or show the material

Write a short material prompt or add a reference image; if you add both, the image wins.

Meshy Retexture displaying the native cobalt and gold amphora

Set resolution, then export

Pick 2K, 4K or 8K, keep PBR on, and download the same mesh with a fresh embedded texture set.

What Meshy Retexture is good at

Material realism painted over a fixed form: real roughness and metallic response, wear that gathers in the right places, and control over how UVs are handled.

PBR brass lantern with blue glass panels retextured by Meshy

PBR sets with 8K base color

Base color plus metallic, roughness and normal maps in one pass. Choose 8K and the base color goes 8K while the PBR maps stay at 4K. Meshy 7 is the default for best alignment; Meshy 5 is the cheaper pick for quick, standard-resolution iteration.

Weathered teal industrial drill retextured by Meshy

Weathering that follows form

Chipped paint, patina, grime in the crevices and polished high points land where wear would naturally gather. Name the material, wear level and style, and the surface reads as lived-in.

Burgundy upholstered chair retextured with original UV coordinates

Your UV layout, or fresh ones

Leave Original UV on to keep a deliberately unwrapped layout and its seams. Switch it off for AI-generated or remeshed models so new UVs are generated and textures stop smearing.

Green jewelry chest retextured by Meshy using a dedicated material reference swatch

Reference image to material

Hand over a neutrally lit image when palette or fabric look matters more than wording. The image overrides the text prompt, and works best when its silhouette loosely matches the mesh.

Made with Meshy Retexture

One gallery of finishes across very different objects, from patinated brass and cracked glaze to rally paint and pickled oak.

Pale celadon serving bowl retextured by Meshy

Cracked celadon glaze with gold repair seams

Weathered cream rally car retextured by Meshy

Layered rally paint, pitted by gravel

Diving helmet mesh retextured by Meshy 7 in worn archival brass with turquoise verdigris gathered in its recesses

Archival brass with selective oxidation

Blue and ivory mecha armor retextured by Meshy

Distressed sci-fi plating with scorched vents

Natural wood and teal upholstered seating retextured by Meshy

Pickled oak, silk weave and brushed brass

What people build with Meshy Retexture

Game artists, product designers and visualization teams reach for it when the form is settled and only the surface needs to change.

Game prop reskinning

01

Turn one hero mesh into a set of material variants, or upgrade plain props to engine-ready PBR textures. Run 2K for background props and 4K for hero assets.

Industrial design material studies

02

Test finishes on a prototype mesh before committing to one. Re-run the same prompt on two Meshy generations when a look isn't landing.

Architectural material staging

03

Dress raw geometry in weathered stone, plaster and varnished wood to preview a space in a 3D viewer or engine.

Concept-to-asset texture passes

04

Match a mesh to a reference photo or concept image, so a blockout picks up the exact palette and fabric look of the art direction.

AI mesh cleanup and re-texture

05

Give an AI-generated or kitbashed model a fresh, clean texture set with new UVs when the originals are broken or missing.

Meshy Retexture specs

Plans and credits
Versions
Meshy 7, Meshy 6, Meshy 5
Inputs
Model (3D model), Texture Prompt (text), Texture Image (image)
Output
3D model
Cost
413–620 credits per run

Questions about Meshy Retexture

Meshy 7 is the newest and the default, with the best alignment and texture quality, while Meshy 6 is the stable alternative. Both support 2K, 4K and 8K. Pick Meshy 6 when Meshy 7's reading doesn't suit your mesh, or when you want a comparison run. Meshy 6 has slightly older alignment and detail.

Meshy 5 is the pick for quick, cheaper passes at standard resolution. It has no 8K option, and its texture quality and alignment are older. Once a direction works, rerun it on Meshy 7 for the final texture.

The image wins and the text prompt is ignored. Use a neutrally lit, cropped reference without glare or a busy background. Leave the prompt blank, since it won't blend in.

At 8K the base color is 8K, but the PBR maps stay at 4K and no emission map is produced. 8K needs Meshy 6 or Meshy 7. 2K suits iteration and background props, and 4K suits hero assets.

Keep it on only if your mesh was deliberately unwrapped and you want to preserve its seams and layout. Turn it off for AI-generated, remeshed or poorly unwrapped meshes so fresh UVs are generated. Leaving it on for a mesh with no UVs makes textures smear.

It can't change geometry, so a broken mesh stays broken. It also garbles logos and small lettering, and it makes object textures rather than seamless tileable materials.

Try Meshy Retexture on Fuser

Repaint any mesh in weathered metal, worn leather or hand-painted skins from a prompt or a reference image, with the geometry left untouched