Fuser Apps are here 🚀
Fuser Apps are here. Free generations for the next month 💫
Let's GobyTencent
Turn triple-angle turnaround plates into dimensionally aligned 3D meshes with precise depth and optional projection textures
Reconstruct full 3D geometry from three synchronized orthographic perspective plates in a straightforward generation pipeline.
Coordinate tri-view spatial alignment, high-resolution octree voxelization, and optional projection texturing for accurate turnaround meshes.
Explore high-density character turnarounds, industrial equipment prototypes, and sculptural props reconstructed from orthographic reference sets.
From concept art turnarounds to interactive AR layouts, explore how 3D artists and designers turn multi-angle sketches into dimensionally accurate assets.
Hunyuan3D-2mv is Tencent's open-source multi-view 3D generation architecture that powers this model. It uses a two-stage pipeline combining a flow-matching Diffusion Transformer for octree geometry reconstruction with an optional multi-view paint diffusion model for surface texture projection.
The standard Multi-view variant performs full geometry reconstruction for maximum structural detail and clean surface contours, while the Turbo variant optimizes inference speed for rapid prototyping. Choose Turbo when exploring layout concepts and switch to the standard variant for final high-resolution meshes.
Choose the standard Multi-view variant with octree resolution set between 512 and 1024 for high-fidelity assets. The standard pipeline captures intricate silhouettes and fine mechanical edges that may be slightly softened in the speed-optimized Turbo mode.
Enable texturing when you need a diffuse UV-mapped model straight out of the generator, and disable it to produce an untextured white clay mesh. Generating untextured clay is ideal for sculpting and custom baking workflows, and avoids the 3x processing cost incurred by activating the secondary paint pipeline.
The model requires three synchronized orthographic images: front, back, and left views of your subject against a clean, flat solid background. Aligning vertical and horizontal centerlines across all three views is critical to ensure accurate spatial depth and avoid geometric distortion.
No, the output is a dense high-poly mesh with voxelized non-quad topology that requires retopology in external software before use in game engines. It is designed for visual prototyping, silhouette validation, high-poly sculpting bases, and 3D concept development.
Turn triple-angle turnaround plates into dimensionally aligned 3D meshes with precise depth and optional projection textures