Kling 3.0 Motion

byKuaishou Technology

Map full-body choreography, fabric physics, and nuanced acting gestures from any reference clip onto your static character stills

How Kling 3.0 Motion works

From static character portrait to full-motion sequence in three guided steps.

A local Fuser workflow with a static dancer reference stacked above a naturally sized Kling 3.0 Motion node and loaded video result.

Upload static character image

Provide a clean, front-facing reference photo or illustration with clear limb definition occupying at least 5% of the frame.

Kling 3.0 Motion driving reference video node

Supply driving reference video

Add a 3 to 30 second continuous clip featuring a clear human subject performing the exact choreography or gesture sequence.

Kling 3.0 Motion settings and generated result

Select mode and render

Choose Video orientation for dynamic choreography up to 30s, or Image orientation for camera-led shots up to 10s.

What Kling 3.0 Motion is good at

Built on 3D spacetime attention to map natural joint articulation, gravitational weight, and fluid fabric dynamics directly from reference clips.

3D Spacetime Motion Retargeting

Extract skeletal joint rotations, weight distribution, and timing directly from driving footage, transferring complex choreography onto static characters without manual rigging.

Natural Drapery and Momentum

Simulate gravitational weight, garment drapery, and hair momentum across dynamic body turns, preserving character identity without visual tearing.

Pro-Tier 1080p Fidelity

Choose the Pro tier for commercial-grade 1080p rendering with crisp textile weaves and clean facial articulation, or switch to Standard for rapid 720p motion iteration.

Dual Orientation Modes

Toggle Video orientation to match full-body rotation up to 30 seconds, or select Image orientation for steady character framing and custom camera pans up to 10 seconds.

Made with Kling 3.0 Motion

Explore how complex choreography, dance routines, and high-energy athletic movements translate cleanly onto static character designs.

Electronic album art with dynamic helmeted choreography

Sportswear campaign capturing technical apparel motion

High-contrast editorial lookbook with exaggerated fabric drape

Industrial gear showcase matching complex vehicle stunts

Martial arts movement transfer with grounded physics

What people build with Kling 3.0 Motion

How fashion directors, cinematographers, digital artists, and commercial producers bring static concept art and lookbooks to life.

Virtual Fashion Showcases

01

Animate static lookbook models with fluid runway walks and garment physics, demonstrating drape, stretch, and movement across seasonal collections without on-location model shoots.

Cinematic Previsualization

02

Transfer pre-recorded stunt choreography and fight sequences directly onto conceptual character art to validate framing, timing, and camera angles before physical production.

Music Video Choreography

03

Drive digital performers and stylized avatars using backing dancer choreography, matching complex beat-synchronized dance routines with preserved audio timing.

Digital Avatar Animation

04

Turn 2D concept character illustrations into animated movement reels using reference footage of athletic routines, martial arts, or everyday gestures.

Commercial Ad Campaigns

05

Re-choreograph brand ambassadors across diverse commercial actions from a single key visual, accelerating multi-variant ad testing across social and display formats.

Kling 3.0 Motion specs

Plans and credits
Versions
Standard, Pro
Inputs
Prompt (text), Image, Reference Video (video)
Output
video
Cost
174–13,887 credits per run

Frequently asked questions

The Pro tier generates video at 1080p resolution with superior fabric physics, facial lip-syncing accuracy, and finer textile detail, making it ideal for final commercial deliverables. The Standard tier outputs at 720p resolution and is optimized for faster turnaround times and lower credit costs, making it well-suited for early concept drafts and movement testing.

Choose the Standard tier when iterating on choreography and testing timing, and switch to Pro for high-fidelity master exports. Standard processes quickly at 720p for fast prototyping, while Pro delivers 1080p output with refined garment physics and reduced edge-blending on intricate motions.

Video orientation matches the reference video's framing and supports complex full-body skeletal motions up to 30 seconds, while Image orientation locks the character's base pose to match the reference image and supports camera-following moves up to 10 seconds. Select Video mode for dances and athletic stunts, and Image mode for controlled camera pans and tilts.

You must provide one static character image and one driving reference video between 3 and 30 seconds long. The character in the image should occupy at least 5% of the frame with clearly visible body proportions, while the driving video should feature a single, continuous shot of an actor performing the desired choreography without rapid cuts or heavy motion blur.

Focus your text prompt strictly on lighting, environment, styling, costume materials, and camera lens details rather than movement verbs. Because the driving video supplies all physical joint rotations and timing, adding motion descriptions to the prompt can create competing instructions and introduce stuttering.

Non-humanoid subjects like quadrupeds, multi-limbed creatures, and vehicles are not supported because the motion transfer relies on human skeletal joint mapping. The model also struggles with mismatched framing scales—such as driving a full-body run from a close-up portrait—and rapid, erratic hand-to-object interactions.

Try Kling 3.0 Motion on Fuser

Map full-body choreography, fabric physics, and nuanced acting gestures from any reference clip onto your static character stills