Kling O3

byKuaishou (Kling AI)

Characters and products that hold their look through grounded, commercial-grade motion, with an optional end frame and synced sound

How Kling O3 works

You direct a shot the way you would brief a crew: scene, subject, one camera move, then sound. Add frames to anchor the look, pick a tier and a length, and the model handles the motion.

Write the scene and motion

Describe the action, one clear camera move, and the sound, then tag each reference as @Image1, @Image2 with a role.

Attach your source frames

Add a start image, an optional end image, or reference stills for each character, product, or location.

Pick tier, length, and sound

Choose Standard or Pro, set 3 to 15 seconds, pick 16:9, 9:16 or 1:1, and switch on generated audio.

What Kling O3 is good at

Each capability changes what a single shot gets: a cited reference that keeps a face intact, a second frame to travel toward, a finer render for the keeper, and foley and speech laid under the picture.

Reference identity binding

Cite @Image1 and @Image2 in the prompt and assign each a role, so a character's face, outfit, and a product's look stay stable through the clip. Pro reference-to-video is the route for final campaign work.

Start-to-end frame transitions

Pair a start image with an end image and describe the path between them. The shot travels from one anchor to the other as real motion, best at 5–10 seconds for big pose or location changes.

Standard and Pro tiers

Draft timing, framing, and camera language on Standard, then render the keeper on Pro for finer detail and consistency. Pro costs roughly a third more across the 3 to 15 second range.

Native synchronized audio

Switch on generated audio for room tone, foley, and lip-synced speech in the same pass as the picture. Cue sounds and put dialogue in quotes in the prompt. It is off by default for silent b-roll.

Made with Kling O3

A gallery of single-subject shots covering fashion, product, film, hardware, and interiors, each with the grounded motion and matched sound the model produces.

Fashion editorial: weighted jump, vinyl snap, hard colour contrast

Macro liquid motion for a commercial product spot

Atmospheric tracking shot with environment audio

Hardware hero frame with directional light and mechanical sound

Interior light study with natural diffusion and quiet ambience

What people build with Kling O3

The jobs covered here run from brand spots and product hero moves to vertical ads, scene previs, and lookbook runs, work for marketers, directors, social creators, and stylists.

Brand spots from reference stills

01

Bind a character and a product to @Image tags and hold both through a 10 to 15 second beat with built-in sound. Pro reference-to-video suits final campaign work.

Product hero animations

02

Start from a finished key visual and add a deliberate camera move, such as a slow dolly out that reveals the setting. Pro image-to-video gives maximum fidelity for the hero shot.

Vertical social ad spots

03

Make 9:16 or 1:1 clips with polished, UGC-style lighting and generated dialogue or foley. Draft short on Standard, then spend on Pro for the version you publish.

Single-scene film previs

04

Test blocking, camera language, and timing for one scene before a shoot. Start on Standard text-to-video, then lock characters with references once the look is right.

Lookbook characters that recur

05

Keep the same model, outfit, and styling across a run of lookbook clips by reusing the same references. Identity stays stable as the angle and action change.

Kling O3 specs

Plans and credits
Versions
Standard, Pro
Inputs
Prompt (text), Start Image (image), End Image (image), Reference Images (image)
Output
video
Duration
3–15 seconds
Aspect ratios
16:9, 9:16, 1:1
Audio
Generates audio
Cost
347–2,893 credits per run

Kling O3 questions

Standard is the cheaper tier for exploring prompts, framing, timing, and audio cues; Pro is for final delivery, or when fine detail and consistency matter. Both are the same model at two quality levels. Pro costs roughly a third more than Standard across the 3 to 15 second range, so draft short on Standard first.

Match the variant to what you already have. Text-to-video suits scenes from a prompt alone, but it has no identity lock, so subjects vary between runs. Image-to-video animates an approved still, with an optional end frame. Reference-to-video holds a character, product, or look across the clip, and needs each image cited as @Image1, @Image2 and so on.

Each clip runs from 3 to 15 seconds in a single pass, in 16:9, 9:16, or 1:1. Use 3–5 seconds for one action and 10–15 seconds for a build with several beats. A one-beat prompt stretched to 15 seconds can drift or fill with filler motion.

Yes, turn on Generate Audio to get synchronized ambient sound, foley, and lip-synced speech. It is off by default. Cue the sounds in the prompt and put dialogue in quotes, saying who speaks and in what tone. Lip-sync can wobble on long or crowded lines.

It struggles with readable small text or labels, fine props in fast hand motion, and subtle facial acting, which tends to flatten into dramatic poses. It is also the wrong choice for clips longer than 15 seconds in one pass. With heavy reference sets, camera direction can occasionally reverse.

Kling O3 comes from Kuaishou (Kling AI) and was released in early February 2026. It is the Omni tier of the Kling 3.0 generation.

Try Kling O3 on Fuser

Characters and products that hold their look through grounded, commercial-grade motion, with an optional end frame and synced sound