Luma Ray

  • Dream Machine

byLuma AI

Fog-soft light, gliding camera moves and believable water and cloth, with reframe, restyle and HDR passes when the shot is ready to finish

How Luma Ray works

Write a single continuous shot, pick the tier that fits the stage you are at, and iterate small before spending on a final render.

luma ray workflow input

Frame the scene

Write one continuous action with a camera move, or drop in a first frame, an end frame or a source clip.

luma ray workflow direction

Choose model and mode

Pick Ray 2 Flash to draft, then Ray 3.2 for generate, reframe or video edit, or Ray 2 for a proven finish.

luma ray workflow model and generated output

Render and refine

Test at 540p for 5 seconds, then render finals at 720p or 1080p, with optional HDR or EXR for grading.

What Luma Ray is good at

Camera-led, physics-rich motion with director-style controls: restyle a clip, recompose its aspect ratio, bridge two keyframes, or draft cheaply first.

Restyle footage, keep timing

Ray 3.2 video edit repaints a source clip while preserving its timing and camera motion. Adhere presets stay faithful, Flex loosens up, and Reimagine departs boldly. Describe the finished look, not the list of changes.

Reframe to any aspect ratio

Ray 3.2 reframe outpaints an existing clip to a new shape, such as 16:9 to 9:16 or ultrawide. Use the prompt to describe what the newly revealed canvas should contain. HDR and EXR are not supported here.

Start-to-end frame storyboarding

Give Ray an image plus an end image and it interpolates the move between them over 5, 9 or 10 seconds. Keep both frames in the same style and lighting so the blend reads as a physical transformation.

Flash drafts before the finish

Ray 2 Flash costs about 40% of Ray 2, which makes it the place to test camera choreography and concepts. Expect less physical nuance, then finish the keeper on Ray 3.2 or Ray 2.

Made with Luma Ray

A gallery of single-shot moves: whirling silk, spilled mercury, fog on black water, a splash frozen in slow motion, and a flaring gas lamp on grainy film.

Fashion editorial motion study

Album art sculptural object

Atmospheric outdoor editorial

High-performance commercial product frame

Archival documentary sequence

What people build with Luma Ray

Directors, short-form editors, brand teams, architects and motion designers reach for it when mood, camera movement and finishing options matter more than busy action.

Directors storyboarding shots

01

Lock a first and last frame, then let Ray interpolate the camera move between them. Test the choreography on Flash, then finish on Ray 3.2 once the shot reads.

Short-form editors going vertical

02

Reframe a finished 16:9 clip to 9:16 without reshooting. Ray outpaints the extra canvas from your prompt while the original motion stays intact.

Brand teams shooting product atmospherics

03

Give a bottle, watch or fragrance a moody, physics-rich moment: fog, condensation, drifting light. Draft cheap, finish on Ray 3.2 or Ray 2 at 1080p.

Architects animating landscape and space

04

Turn a still render into a slow reveal with a drone push or a lateral dolly. Soft light and gliding motion suit glass, stone and water.

Designers making looping backdrops

05

Switch on loop and write cyclical motion like smoke, water or drifting dust. The end blends back into the start for seamless web and stage backgrounds.

Luma Ray specs

Plans and credits
Versions
Ray 3.2, Ray 2, Ray 2 Flash
Inputs
Prompt (text), Image, End Image (image), Video, Start Image (image)
Output
video
Duration
5s, 9s, 10s
Resolution
540p, 720p, 1080p
Aspect ratios
16:9, 9:16, 4:3, 3:4, 21:9, 9:21, 1:1
Cost
83–29,757 credits per run

Luma Ray questions

Luma Ray is the video model family behind Dream Machine, made by Luma AI. If you searched for Dream Machine, you are in the right place. This page covers three tiers of it: Ray 3.2, Ray 2 and Ray 2 Flash.

Ray 3.2 is the newest tier and the only one with reframe, video edit and HDR/EXR options, but it is also the most expensive generate path. Ray 2 is a proven workhorse for atmospheric text-to-video and image-to-video with end-frame blending and loops, without edit, reframe or HDR. Ray 2 Flash is the fast, cheap draft tier at about 40% of Ray 2's cost, with less physical nuance and detail.

Draft on Ray 2 Flash, then finish on Ray 3.2 or Ray 2. Flash is the inexpensive way to test camera choreography and see how a still will animate. Don't pay for Ray 3.2 when a quick Flash draft answers the question. Iterating at 540p and 5 seconds keeps tests cheap.

Yes, with Ray 3.2. Reframe extends a clip to a new aspect ratio, such as 16:9 to 9:16, by outpainting the extra canvas. Video edit restyles a source clip while keeping its timing and camera motion, with Adhere, Flex and Reimagine presets. Ray 2 and Ray 2 Flash only generate. HDR and EXR are reportedly not available in reframe.

The node offers 5, 9 and 10 second durations, and the model is weak beyond 10 seconds. Ray 2 variants are known for 5 and 9 second clips, so check that 10s applies to the model you choose. Each clip is a single continuous shot, not a multi-shot sequence.

It struggles with readable on-screen text, precise lip-synced dialogue, crowded multi-person choreography and hard-cut multi-shot sequences. Text can garble, and identities can drift in busy scenes. Faces and single subjects hold up well, and it shines on moody, camera-led shots.

Try Luma Ray on Fuser

Fog-soft light, gliding camera moves and believable water and cloth, with reframe, restyle and HDR passes when the shot is ready to finish